Skip to content

aneziac/rustcaster

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

11 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Rustcaster

This is a recreation of a raycaster I wrote in 2019, one of my earliest projects. It's fairly barebones, without much beyond the standard raycasting algorithm used in games like Wolfenstein 3D. There are implementations in Python, Rust, and C++ in various states of progress.

Screenshot from the python version

demo