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It would be nice to have an option for the running to be interrupted when the player is about to move from a cell that is lit, to a cell that is not lit (excluding the light from the player light source). This would be useful if you want to illuminate a long corridor, for instance.
The text was updated successfully, but these errors were encountered:
It would be nice to have an option for the running to be interrupted when the player is about to move from a cell that is lit, to a cell that is not lit (excluding the light from the player light source). This would be useful if you want to illuminate a long corridor, for instance.
The text was updated successfully, but these errors were encountered: