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SDL2: Tile texture duplicated below status bar when switch from 16x16x to 12x24x font with Tile height 3+ #5591

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smbhax opened this issue Dec 17, 2022 · 0 comments
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C: Interface Classification: Interface
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@smbhax
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smbhax commented Dec 17, 2022

Current Angband code, MSYS2-compiled SDL2 front-end, Windows 11.

  1. In the SDL2 front-end, use a tileset, such as Gervais
  2. Set Angband > Tiles > Size > Tile height to at least 3
  3. Set the font to 16x16x
  4. Set the font to 12x24x
    ==> Part of the tile texture from the dungeon may appear, duplicated, below the status bar at the bottom of the screen.

The duplicated tile section stays in place below the status bar as you move around. It will clear if you switch fonts again.

It may not always happen--usually does--but may be more likely to happen if part of the dungeon goes off the bottom of the screen when you switch to the taller font--although as seen in the screenshots, this is not necessary to reproduce the issue.

16x16
12x24x

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