Godot 4 Import Plugins for Blender
- Blender Helper PackedScene
- import the Blender file as a PackedScene
- Mesh as a MeshInstance
- Empty Object as a Node3D
- Numbers for unique names are removed
- options
- Apply Modifiers: Import with Blender's modifiers active (Mirror, ...)
- import the Blender file as a PackedScene
- Blender Helper MeshLibrary
- import the Blender file as a MeshLibrary for a GridMap
- Mesh for every Object
- Name is the path to the Object
- Numbers for unique names are removed
- options
- Apply Modifiers: Import with Blender Modifiers (Mirror, ...)
- Create Collision: Create convex collision shapes
- Godot 4 Beta 4 for Windows and Linux
- Mac-OS is not tested
- please create an issue if you encounter a problem
- please create an issue if you know where blender is usually located
- Install Plugins
- Make Blender available (one of the following)
- Install in default location
- Blender default location or Steam (C:)
- Change ProjectSettings/Editor/Import/Blender Path to the location of your Blender Executable
- Activate Advanced Settings to see the setting
- Add to system path
- Install in default location