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Crummy

Crummy is a pixel physics simulator created with flecs and raylib.

(this gif has a reduced framerate)

Goals

The goal of this project is to experiment with data driven programming for game development.

To build

I aim to make the build process a bit more smooth but for now the project can be built as follows:

  • Make folders called lib and build in the project root
    • mkdir lib build
  • Dependencies are built from source. Probably going to clean this up later on because it can be quite a pain for fresh setups.
  • Flecs is an excellent entity component system.
  • To handle cross platform rendering and audio, raylib is used which is another excellent library that makes game development in C fun.
  • Go to the lib directory and clone flecs and raylib from github
    • cd lib
    • git clone https://github.com/SanderMertens/flecs
    • git clone https://github.com/raysan5/raylib
  • To build,
    • cd build
    • camke ..
    • make
  • Finally, to run
    • ./crummy

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Pixel physics with charm

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