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Make the *_block_use power types consistent with the *_entity_use power types #231

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May 20, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -440,6 +440,10 @@ public class ApoliDataTypes {
}
);

public static final SerializableDataType<BlockUsagePhase> BLOCK_USAGE_PHASE = SerializableDataType.enumValue(BlockUsagePhase.class);

public static final SerializableDataType<EnumSet<BlockUsagePhase>> BLOCK_USAGE_PHASE_SET = SerializableDataType.enumSet(BlockUsagePhase.class, BLOCK_USAGE_PHASE);

public static <T> SerializableDataType<ConditionFactory<T>.Instance> condition(Registry<ConditionFactory<T>> registry, String name) {
return condition(registry, IdentifierAlias.GLOBAL, name);
}
Expand Down
Original file line number Diff line number Diff line change
@@ -1,49 +1,260 @@
package io.github.apace100.apoli.mixin;

import io.github.apace100.apoli.component.PowerHolderComponent;
import com.llamalad7.mixinextras.injector.ModifyReturnValue;
import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
import com.llamalad7.mixinextras.sugar.Share;
import com.llamalad7.mixinextras.sugar.ref.LocalRef;
import io.github.apace100.apoli.power.ActionOnBlockUsePower;
import io.github.apace100.apoli.power.ActiveInteractionPower;
import io.github.apace100.apoli.power.PreventBlockUsePower;
import io.github.apace100.apoli.power.Prioritized;
import io.github.apace100.apoli.util.ActionResultUtil;
import io.github.apace100.apoli.util.BlockUsagePhase;
import io.github.apace100.apoli.util.PriorityPhase;
import net.minecraft.block.BlockState;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.network.ClientPlayerInteractionManager;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUsageContext;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import org.spongepowered.asm.mixin.injection.Slice;

import java.util.List;

@Mixin(ClientPlayerInteractionManager.class)
public abstract class ClientPlayerInteractionManagerMixin {

@Inject(method = "interactBlockInternal", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;shouldCancelInteraction()Z"), cancellable = true)
private void apoli$preventBlockInteraction(ClientPlayerEntity player, Hand hand, BlockHitResult hitResult, CallbackInfoReturnable<ActionResult> cir) {
if(PowerHolderComponent.hasPower(player, PreventBlockUsePower.class, pbup -> pbup.doesPrevent(player.getWorld(), hitResult.getBlockPos()))) {
cir.setReturnValue(ActionResult.PASS);
@WrapOperation(method = "interactBlockInternal", at = @At(value = "INVOKE", target = "Lnet/minecraft/block/BlockState;onUse(Lnet/minecraft/world/World;Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/Hand;Lnet/minecraft/util/hit/BlockHitResult;)Lnet/minecraft/util/ActionResult;"))
private ActionResult apoli$beforeUseBlock(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hitResult, Operation<ActionResult> original, @Share("zeroPriority$onBlock") LocalRef<ActionResult> zeroPriority$onBlockRef, @Share("zeroPriority$itemOnBlock") LocalRef<ActionResult> zeroPriority$itemOnBlockRef) {

ItemStack stackInHand = player.getStackInHand(hand);
BlockUsagePhase usePhase = BlockUsagePhase.BLOCK;

zeroPriority$onBlockRef.set(ActionResult.PASS);
zeroPriority$itemOnBlockRef.set(ActionResult.PASS);

if (PreventBlockUsePower.doesPrevent(player, usePhase, hitResult, stackInHand, hand)) {
return ActionResult.FAIL;
}

Prioritized.CallInstance<ActiveInteractionPower> aipci = new Prioritized.CallInstance<>();
aipci.add(player, ActionOnBlockUsePower.class, p -> p.shouldExecute(usePhase, PriorityPhase.BEFORE, hitResult, hand, stackInHand));

for (int i = aipci.getMaxPriority(); i >= aipci.getMinPriority(); i--) {

if (!aipci.hasPowers(i)) {
continue;
}

List<ActiveInteractionPower> aips = aipci.getPowers(i);
ActionResult previousResult = ActionResult.PASS;

for (ActiveInteractionPower aip : aips) {

ActionResult currentResult = aip instanceof ActionOnBlockUsePower aobup
? aobup.executeAction(hitResult, hand)
: ActionResult.PASS;

if (ActionResultUtil.shouldOverride(previousResult, currentResult)) {
previousResult = currentResult;
}

}

if (i == 0) {
zeroPriority$onBlockRef.set(previousResult);
continue;
}

if (previousResult == ActionResult.PASS) {
continue;
}

if (previousResult.shouldSwingHand()) {
player.swingHand(hand);
}

return previousResult;

}

return original.call(state, world, player, hand, hitResult);

}

@Inject(method = "interactBlockInternal", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;shouldCancelInteraction()Z"), cancellable = true)
private void apoli$executeBlockUseActions(ClientPlayerEntity player, Hand hand, BlockHitResult hitResult, CallbackInfoReturnable<ActionResult> cir) {
@ModifyReturnValue(method = "interactBlockInternal", at = @At(value = "RETURN", ordinal = 0), slice = @Slice(from = @At(value = "INVOKE", target = "Lnet/minecraft/util/ActionResult;isAccepted()Z")))
private ActionResult apoli$afterUseBlock(ActionResult original, ClientPlayerEntity player, Hand hand, BlockHitResult hitResult, @Share("zeroPriority$onBlock") LocalRef<ActionResult> zeroPriority$onBlockRef) {

ItemStack stackInHand = player.getStackInHand(hand);

ActionResult zeroPriority$onBlock = zeroPriority$onBlockRef.get();
ActionResult newResult = ActionResult.PASS;

if (zeroPriority$onBlock != ActionResult.PASS) {
newResult = zeroPriority$onBlock;
}

else if (original == ActionResult.PASS) {

Prioritized.CallInstance<ActiveInteractionPower> aipci = new Prioritized.CallInstance<>();
aipci.add(player, ActionOnBlockUsePower.class, p -> p.shouldExecute(BlockUsagePhase.BLOCK, PriorityPhase.AFTER, hitResult, hand, stackInHand));

for (int i = aipci.getMaxPriority(); i >= aipci.getMinPriority(); i--) {

ActionResult result = ActionResult.PASS;
for (ActionOnBlockUsePower aobup : PowerHolderComponent.getPowers(player, ActionOnBlockUsePower.class)) {
if (!aipci.hasPowers(i)) {
continue;
}

if (!aobup.shouldExecute(hitResult, hand, player.getStackInHand(hand))) {
List<ActiveInteractionPower> aips = aipci.getPowers(i);
ActionResult previousResult = ActionResult.PASS;

for (ActiveInteractionPower aip : aips) {

ActionResult currentResult = aip instanceof ActionOnBlockUsePower aobup
? aobup.executeAction(hitResult, hand)
: ActionResult.PASS;

if (ActionResultUtil.shouldOverride(previousResult, currentResult)) {
previousResult = currentResult;
}

}

if (previousResult != ActionResult.PASS) {
newResult = previousResult;
break;
}

}

}

if (newResult.shouldSwingHand()) {
player.swingHand(hand, true);
}

return ActionResultUtil.shouldOverride(original, newResult)
? newResult
: original;

}

@WrapOperation(method = "interactBlockInternal", at = @At(value = "INVOKE", target = "Lnet/minecraft/item/ItemStack;useOnBlock(Lnet/minecraft/item/ItemUsageContext;)Lnet/minecraft/util/ActionResult;"))
private ActionResult apoli$beforeItemUseOnBlock(ItemStack stack, ItemUsageContext context, Operation<ActionResult> original, ClientPlayerEntity player, Hand hand, BlockHitResult hitResult, @Share("zeroPriority$itemOnBlock") LocalRef<ActionResult> zeroPriority$itemOnBlockRef) {

ItemStack stackInHand = player.getStackInHand(hand);
BlockUsagePhase usePhase = BlockUsagePhase.ITEM;

zeroPriority$itemOnBlockRef.set(ActionResult.PASS);
if (PreventBlockUsePower.doesPrevent(player, usePhase, hitResult, stackInHand, hand)) {
return ActionResult.FAIL;
}

Prioritized.CallInstance<ActiveInteractionPower> aipci = new Prioritized.CallInstance<>();
aipci.add(player, ActionOnBlockUsePower.class, p -> p.shouldExecute(usePhase, PriorityPhase.BEFORE, hitResult, hand, stackInHand));

for (int i = aipci.getMaxPriority(); i >= aipci.getMinPriority(); i--) {

if (!aipci.hasPowers(i)) {
continue;
}

ActionResult newResult = aobup.executeAction(hitResult, hand);
if ((newResult.isAccepted() && !result.isAccepted()) || (newResult.shouldSwingHand() && !result.shouldSwingHand())) {
result = newResult;
List<ActiveInteractionPower> aips = aipci.getPowers(i);
ActionResult previousResult = ActionResult.PASS;

for (ActiveInteractionPower aip : aips) {

ActionResult currentResult = aip instanceof ActionOnBlockUsePower aobup
? aobup.executeAction(hitResult, hand)
: ActionResult.PASS;

if (ActionResultUtil.shouldOverride(previousResult, currentResult)) {
previousResult = currentResult;
}

}

if (i == 0) {
zeroPriority$itemOnBlockRef.set(previousResult);
continue;
}

if (previousResult == ActionResult.PASS) {
continue;
}

if (previousResult.shouldSwingHand()) {
player.swingHand(hand);
}

return previousResult;

}

if (result.isAccepted()) {
cir.setReturnValue(result);
return original.call(stack, context);

}

@ModifyReturnValue(method = "interactBlockInternal", at = @At("RETURN"), slice = @Slice(from = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;getItemCooldownManager()Lnet/minecraft/entity/player/ItemCooldownManager;")))
private ActionResult apoli$afterItemUseOnBlock(ActionResult original, ClientPlayerEntity player, Hand hand, BlockHitResult hitResult, @Share("zeroPriority$itemOnBlock") LocalRef<ActionResult> zeroPriority$itemOnBlockRef) {

ActionResult zeroPriority$itemOnBlock = zeroPriority$itemOnBlockRef.get();
ActionResult newResult = ActionResult.PASS;

if (zeroPriority$itemOnBlock != ActionResult.PASS) {
newResult = zeroPriority$itemOnBlock;
}

else if (original == ActionResult.PASS) {

Prioritized.CallInstance<ActiveInteractionPower> aipci = new Prioritized.CallInstance<>();
aipci.add(player, ActionOnBlockUsePower.class, p -> p.shouldExecute(BlockUsagePhase.ITEM, PriorityPhase.AFTER, hitResult, hand, player.getStackInHand(hand)));

for (int i = aipci.getMaxPriority(); i >= aipci.getMinPriority(); i--) {

if (!aipci.hasPowers(i)) {
continue;
}

List<ActiveInteractionPower> aips = aipci.getPowers(i);
ActionResult previousResult = ActionResult.PASS;

for (ActiveInteractionPower aip : aips) {

ActionResult currentResult = aip instanceof ActionOnBlockUsePower aobup
? aobup.executeAction(hitResult, hand)
: ActionResult.PASS;

if (ActionResultUtil.shouldOverride(previousResult, currentResult)) {
previousResult = currentResult;
}

}

if (previousResult != ActionResult.PASS) {
newResult = previousResult;
break;
}

}

}

if (newResult.shouldSwingHand()) {
player.swingHand(hand);
}

return ActionResultUtil.shouldOverride(original, newResult)
? newResult
: original;

}

}
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