Skip to content

Gain Air

apace100 edited this page Nov 2, 2020 · 1 revision

Entity Action. Restores breath (bubbles!) to a living entity.

Type ID: origins:gain_air

Fields:

value, int: The amount of breath to restore.

Example:

"entity_action": {
  "type": "origins:gain_air",
  "value": 20
}

This action restores about 1 second of breath.

Clone this wiki locally