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Fix some clippy lints in parquet crate, rename
LevelEncoder
variant…
…s to conform to Rust standards (#1273) * disallow vec_init_then_push Signed-off-by: remzi <13716567376yh@gmail.com> * disallow upper case acronyms Signed-off-by: remzi <13716567376yh@gmail.com> * disallow transmute ptr to ptr Signed-off-by: remzi <13716567376yh@gmail.com> * disallow same item push Signed-off-by: remzi <13716567376yh@gmail.com> * disallow approx constant Signed-off-by: remzi <13716567376yh@gmail.com> * disallow cast ptr alignment Signed-off-by: remzi <13716567376yh@gmail.com> * disallow float cmp Signed-off-by: remzi <13716567376yh@gmail.com> * check float equality with abs Signed-off-by: remzi <13716567376yh@gmail.com> * check incomplete features Signed-off-by: remzi <13716567376yh@gmail.com> * check single char names Signed-off-by: remzi <13716567376yh@gmail.com> * check needless range loop Signed-off-by: remzi <13716567376yh@gmail.com> * fix more vec_init_then_push lint, especially in macro Signed-off-by: remzi <13716567376yh@gmail.com> * fix more float dquality without abs Signed-off-by: remzi <13716567376yh@gmail.com> * fix more vec push same items Signed-off-by: remzi <13716567376yh@gmail.com> * fix more needless range loop Signed-off-by: remzi <13716567376yh@gmail.com>
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