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203 changes: 203 additions & 0 deletions LICENSE.pb
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Apache License
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9 changes: 9 additions & 0 deletions NOTICE.pb
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Apache Flex
Copyright 2013 The Apache Software Foundation

This product includes software developed at
The Apache Software Foundation (http://www.apache.org/).

The Initial Developer of the Original Code, known as Adobe Flex,
is Adobe Systems Incorporated (http://www.adobe.com/).
Copyright 2003 - 2012 Adobe Systems Incorporated. All Rights Reserved.
83 changes: 43 additions & 40 deletions README.pb
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Expand Up @@ -7,17 +7,20 @@ Apache Flex (Flex)
For detailed information about Apache Flex please visit
http://flex.apache.org/

The PixelBender package contains PixelBender shaders used by the Apache Flex SDK.
The Apache Flex Pixel Bender package contains Pixel Bender shaders used by the
Apache Flex SDK.

To build the pbj files, run the build-pixelbender target in build.xml.
To compile the Pixel Bender shaders, run:

While Apache Flex runs on a large set of platforms, the PixelBender compiler
is only supported on:
ant -f pixelbender.xml.

While Apache Flex runs on a large set of platforms, the Adobe Pixel Bender
compiler used to compile the shaders is only supported on:

Microsoft Windows
Mac OS X

Getting the convenience packages for Apache Flex
Getting the convenience packages for the Apache Flex Pixel Bender shaders.
================================================

You can also get just the binaries from our website. These binaries do not
Expand All @@ -41,37 +44,27 @@ Getting the latest sources via git
cd sdk
git checkout develop

An Apache Flex SDK also requires source code from other Apache Flex git
repositories. To get the latest source via git for the Text Layout Framework
use the following command:

git clone https://git-wip-us.apache.org/repos/asf/flex-tlf.git tlf
cd tlf
git checkout develop

In an Apache Flex source code package hosted on the distribution server or
one of its mirrors, the Text Layout Framework code is already included in
the package. This is also true for the convenience package.
The above sequence actually checks out the entire Apache Flex SDK. The
Pixel Bender files are a subset of files from this repository.

For further information visit http://flex.apache.org/download-source.html

Building Apache Flex PixelBender Files
Building Apache Flex Pixel Bender Files
=========================

Apache Flex PixelBender files requires a build tools which must be installed
Apache Flex Pixel Bender files requires a build tool which must be installed
prior to building Flex. The build tools have a proprietary license.

Install Prerequisites
---------------------

Before building the PixelBender files you must install the following software and
Before building the Pixel Bender files you must install the following software and
set the corresponding environment variables using absolute file paths. Relative
file paths will result in build errors.

The environment variable PIXELBENDER_HOME can also be set in the property file
called env.properties. See the env-template.properties file for instructions.

The Adobe Pixel Bender Toolkit is needed to build these files.
The Adobe Pixel Bender Toolkit is needed to build these files. You may also
need to set the JAVA_HOME and ANT_HOME environment variables as described below.

==================================================================================
SOFTWARE ENVIRONMENT VARIABLE (absolute paths)
Expand All @@ -97,7 +90,7 @@ Install Prerequisites

export PATH="$PATH:$ANT_HOME/bin:$JAVA_HOME/bin"

On Linux make sure you path include ANT_HOME and JAVA_HOME.
There is no Pixel Bender compiler for Linux.

*2) If you are using Java SDK 1.7 or greater on a Mac you must use Ant 1.8 or
greater. If you use Java 1.7 with Ant 1.7, ant reports the java version as 1.6
Expand All @@ -113,37 +106,47 @@ Install Prerequisites

Download the Pixel Bender Toolkit for your platform and install or unzip it.
On Windows and Mac Set PIXELBENDER_HOME to the absolute path of the Pixel Bender
Toolkit directory, on Linux set it to be the absolute path of the compiled
Pixel Bender files.
Toolkit directory.


Using the Binary Distribution
-----------------------------

The binary distribution should be usable as-is and not require building.
It is meant to be expanded on top of an existing Flex SDK folder.
The binary distribution should be usable as-is and not require building. The
binary distribution is used in a build of the main Flex SDK build script. To
set the Flex SDK build to use a binary distribution, run the main Flex SDK
build.xml's main target and set -Dpixelbender.url=<path to folder containing
binary distribution> or set pixelbender.url in a local.properties file.


Building the Source in the Source Distribution
----------------------------------------------

To build the source, run:
ant build-pixelbender

The build script is the same script used by the Flex SDK and the default targets
are set up for the Flex SDK.
To clean the build, of everything other than the downloaded third-party dependencies
use
ant -f pixelbender.xml

To clean the build of the compiled PBJ files use:

ant clean
ant -f pixelbender.xml clean

To use the PBJ files in an Flex SDK build run:

ant -f pixelbender.xml copy-to-flex-sdk

The above will copy the PBJ files to the appropriate places in the folder
specified by the environment variable FLEX_HOME which may also be
specified on the command line or in a local.properties file as:

ant -f pixelbender.xml -DFLEX_HOME=<path to Flex SDK> copy-to-flex-sdk

The presence of the PBJ files in the Flex SDK folders will prevent the Flex
SDK from downloading a binary distribution to access those PBJ files.

To clean the build, of everything, including the downloaded third-party dependencies
use

ant super-clean (which is just thirdparty-clean followed by clean)

To generate a source distribution package and a binary distribution package use
Note for Release Managers: To generate a source distribution package and a
binary distribution package use the main Flex SDK build.xml as follows

ant -Dbuild.number=<YYYYMMDD> -Dbuild.noprompt= release-pixelbender
ant release-pixelbender

The packages can be found in the "out" subdirectory.

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