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Display Modpack

For changes in this fork please look further below.

This modpack provides mods with dynamic display. Mods are :

  • display_lib: A library for adding display entities to nodes;
  • font_lib: A library for displaying fonts on entities;
  • ontime_clocks: A mod providing clocks which display the ingame time;
  • signs: A mod providing signs and direction signs displaying text;
  • signs_road: A mod providing road signs displaying text;
  • steles: A mod providing stone steles with text;

For more information, see the forum topic at the Minetest forums.

Changelog

2017-12-02 Fork

  • Added support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see Wikipedia; Warning: all textures have changed names! Textures from original repository are not compatible!
  • Added new, more readable character textures for languages: Western European, Eastern European (incl. Polish), Cyrillic, Turkish, Greek. Fonts used: Grixel Kyrou 7 Wide by Nikos Giannakopoulos (CC BY-ND), Pokemon Classic by TheLouster115, credits to Sarial84 on DeviantART for the Cyrillic alphabet (CC BY-NC-SA).
  • Added a Bash script to generate any characters from any font.

2017-08-26

  • Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. IMPORTANT : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.

  • Intllib support added with french translation (whole modpack, thanks to fat115) ;

  • Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;

  • Changed wooden direction sign textures (signs) ;

  • Added back and side textures to all signs (road_signs) ;

  • Added more sign types : White/yellow/green signs and direction signs (signs_road) ;

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Display modpack for Minetest

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  • Lua 91.7%
  • Shell 8.3%