Skip to content

appleseed-max 1.1.0-beta

Latest
Compare
Choose a tag to compare
@dictoon dictoon released this 01 Sep 14:47
· 37 commits to master since this release

This is a beta release of appleseed-max, an appleseed plugin for Autodesk® 3ds Max® 2017, 2018, 2019 and 2020.

This release was built against appleseed 2.1.0-beta.

Mini Golf by Discord user scorpius
(Mini Golf by Discord user scorpius.)

Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.

Changelog

New Features and Improvements

  • Added support for Autodesk® 3ds Max® 2020.
  • Implemented object and camera transformation motion blur.
  • Added Cryptomatte Material and Cryptomatte Object AOVs.
  • Added Position, Screen-Space Velocity and Pixel Time AOVs.
  • Added Assemblies, Objects and World-Space Velocity and Screen-Space Velocity shading overrides.
  • Added support for material overrides with options to exclude emissive and transparent materials.
  • Added asAscCdl (American Society of Cinematographers Color Decision List), asInvertColor and asBump OSL shaders.
  • Exposed Stochastic Progressive Photon Mapping (SPPM) lighting engine.
  • Added Photon Target option to appleseed Object Properties modifier.
  • Added Sampling Pattern Seed and Vary Sampling Pattern per Frame controls.
  • Added Importance Sampling checkbox to Lighting panel.
  • Improved default Adaptive Tile Sampler settings.
  • Added support for Angle U/V and Offset U/V controls in the Bitmap map.
  • Added support for Real-World Scale control in the Bitmap map.
  • Added support for smooth vertex tangents and explicit normals at mesh export.
  • Enabled project export in *.appleseedz (single file, compressed) format.
  • Limit thread count in ActiveShade rendering mode.
  • Changed default background alpha from 0.0 (transparent) to 1.0 (opaque).
  • Skip export of lights with zero intensity.
  • Added Open Log on Warning option.
  • Improved error reporting during plugin initialization.

Bug Fixes

  • Fixed a bug that occasionally caused one or several tiles to appear black.
  • Fixed environment rotation issues.
  • Fixed asAnisotropyVectorField and asAttributes shaders not showing up in the material editor.
  • Fixed a bug causing artifacts when using anisotropy with the asMetal shader.
  • Made sure that log messages are always properly ordered.
  • No longer abort rendering when the scene contains unrecognized lights (e.g. lights from other render engines).

Removed Features

  • Dropped support for Autodesk® 3ds Max® 2016.
  • Removed Regions shading override.

Installation

The following are installation instructions for 3ds Max 2017. Replace 2017 by the appropriate value for other versions of 3ds Max.

  1. If you have installed a previous version of the plugin, first uninstall it by deleting the appleseed folder from C:\Program Files\Autodesk\3ds Max 2017\plugins.
  2. Unzip the archive to C:\Program Files\Autodesk\3ds Max 2017\plugins.
  3. Launch 3ds Max, go to CustomizeConfigure System Paths...3rd Party Plug-Ins, click Add... and choose the C:\Program Files\Autodesk\3ds Max 2017\plugins\appleseed folder.

At this point the plugin should be installed and loaded in 3ds Max. Go to CustomizePlug-in Manager... and check that APPLESEED-MAX2017.DLR is present and loaded.