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appleseed 1.6.0-beta

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@dictoon dictoon released this 15 Dec 15:57
· 3702 commits to master since this release

These are the release notes for appleseed 1.6.0-beta.

The following people contributed code for this release, in alphabetical order:

  • Luis Barrancos
  • François Beaune
  • Esteban Tovagliari

Note: We are providing builds relying on the SSE 4.2 SIMD instruction set. Please contact us if your machine does not support SSE 4.2 and you would like a build relying on SSE 2 instead.


  • Fixed color shifting problems in SSS.
  • Fixed rare hanging in presence of SSS materials.
  • Fixed rare problems when mixing RGB colors and spectra.
  • Fixed rare problems with lat-long environment maps with fully black rows.
  • Fixed bug leading to absolute texture paths in projects when saving projects in place.
  • Reimplemented built-in mesh primitives to have better UV parameterizations.
  • Added support for multiple cameras.
  • We're now providing Visual Studio 2015 builds, in addition to Visual Studio 2013 ones.
  • Fixed bug when interpolated normals/tangents were null.


  • Added matrix[] and int[] parameters support.
  • Fixed a number of bugs in the background() closure.
  • Fixed crash with empty string parameters.
  • Improved shader compatibility with other renderers.
  • Added first set of shaders matching Maya shading nodes.
  • Removed mean cosine (g) parameter from appleseed subsurface closures.


  • Added missing Object and MeshObject methods to Python bindings.