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GaussianSplat Asset for Unity with configurable quality vs size options #3
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aras-p
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Sep 13, 2023
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- Does not render/load the PLY file directly, but rather works on "Gaussian Splat" asset.
- The asset has controls over size vs quality, see blog post
- Now renders outside of play mode too
…direct ply file The data is put into a bunch of textures, with intent that we can change their formats sometime really soon, to take up less space
Would be suitable for e.g. 10.10.10.2 if only Unity supported that for texture importer :/
… importer I was hoping that this would allow working around the issue that texture importer in Unity does not allow to pick RGB10A2 format. But turns out... Unity (at least 2022.3) just flat out refuses to allow you to use RGB10A2 format, even if the enum exists.
…that to be slightly more evenly spread PSNR +1.5 when color+op is RGBA8 (44.8->46.4), +4.0 when color+op is BC7 (30.3->34.3)
…he asset creator tool UI
Fixes Unity saying "nope can't use RGB Float" when on Metal
On Metal quite a bit faster!
Saves 336 bytes per chunk, quality pretty much the same
# Conflicts: # readme.md
dylanebert
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Oct 13, 2023
GaussianSplat Asset for Unity with configurable quality vs size options
HIHHIYAYAYOO
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to HIHHIYAYAYOO/UnityGaussianSplatting
that referenced
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Nov 30, 2023
GaussianSplat Asset for Unity with configurable quality vs size options
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