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+This is the heavily cluttered project folder for my 32x12 RGB Display consisting of 10 meters of Adressable RGB Stripe.
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+The Main Highlight can be found in the subdir snake_standalone. While it's an awesome snake game, the code is... well... don't ask. It started off with the stripes wrapped around a trash can @29c3 and the implementation was quick and dirty. Back home again, I just kept adding feature after Feature.
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+Requirements:
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+The Code was completely developed via ssh on a RaspberryPi and is meant to run with a Wii-Nunchuck connected via I2C and the RGB-Stripes connected via SPI.
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+It uses WiringPi for the SPI connection.
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+Current Features:
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+- Standby Screen showing the Time and the words "PLAY" and "SNAKE" in turn.
+- Menu for selecting the gamemode and the scoreboard.
+- A scrollable scoreboard.
+- A simple bot for demo/standby mode.
+- Inverted gamemode where you place the target/salad/apple/whatever for the bot, called "TARGET".
+- Nunchuck as (only) input device.
+- ncurses interface for rudimentary keyboard input and debug output (e.g. via ssh).
+- logging of scores and certain game variables at end of round.
+- very colourful output.
+- tasty spaghetti code.
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+contact:
+armageddon421 at googlemail dot com

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