Add support for Bullet physics debug drawing #2895
Merged
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This PR adds debug drawing support for Bullet physics. It requires armory3d/haxebullet#42 where I explained some more technical details.
The debug drawing settings can be found in the
Rigid Body World
panel of the scene properties:On the Haxe side there are more debug flags available, however, these do not take effect in Armory since Bullet does not use them in the library core, instead they seem to be used in individual (and sometimes obsolete) Bullet examples only (urgh...). Some flags have dependencies between each other, the wireframe flag even leads to drawing the suspension of raycast vehicles for whatever reason (Bullet's codebase truly is something else... :D). In some cases I have put some explanations for the unused flags as comments to the code.
Tested on krom, html5 and windows-hl.
Potential future work
layout.use_property_split == False
), please let me know :)Thanks to all involved on the Discord server with providing feedback and ideas!