This repository contains different experiments I made regarding real time computer graphics, using OpenGL and C++. I do this to get an insight of the domain, and so far I enjoy a lot that mix of computer science, maths, physics and art. My main source of info up to this point is LearnOpenGL, I visited ScratchAPixel to implement basic noise functions. I recently started Real Time Rendering 4th edition, with the aim of going through the book to deepen my theoretical knowledge and implementing some of those rendering techniques.
This repository has been archived by the owner on Sep 26, 2020. It is now read-only.
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arnoGalvez/opengl
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