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Player's stats and other. #185

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0f0d4ed
CMake: Automatically enable tests for CI builds
dscharrer Apr 12, 2020
0795ae5
CMake: Only include Version.cpp where needed
dscharrer Apr 12, 2020
d15c5b4
Inventory: Use existing function
dscharrer Apr 13, 2020
7cf8a1e
ImageSave: Add alpha channel support
dscharrer Apr 13, 2020
a84ef43
core: Add text with fixed capitalization
dscharrer Apr 17, 2020
dd5c98c
ScriptUtils: Use correct term
dscharrer Apr 17, 2020
aac893a
ScriptedAnimation: Fix potential null pointer dereference
dscharrer Apr 17, 2020
2694812
ScriptedLang: Fix potential null pointer dereference
dscharrer Apr 17, 2020
b62851b
Entity: Remove unused OBJECT_TYPE_FOOD
dscharrer Apr 17, 2020
9e44601
Entity: Remove unused OBJECT_TYPE_GOLD
dscharrer Apr 17, 2020
c5f11dc
ScriptedVariable: Simplify
dscharrer Apr 17, 2020
15b027e
Interactive: Replace TARGET_PLAYER
dscharrer Apr 18, 2020
5a02fe6
GlobalFog: Fix fog parameter interpolation
dscharrer Apr 18, 2020
bfb3b29
CMake: Detect the --without-gui inkscape option before using it
dm0- May 5, 2020
4d214ca
Player: Fix script variables not getting cleared on new game
dscharrer Apr 19, 2020
20c7640
Localisation: Use actual size
dscharrer Apr 19, 2020
8656b56
PakReader: Fix assert error when file size changes
dscharrer Apr 19, 2020
658166a
PakReader: Move size out of PakEntry base class
dscharrer Apr 19, 2020
e18a87d
GraphicsTypes: Remove unused EERIE_3DOBJ::quat
dscharrer Apr 23, 2020
b898836
DrawLine: Fix hole in debug cylinders
dscharrer Apr 23, 2020
d1a8c64
Blast: Remove unused helper
dscharrer Apr 23, 2020
1bd01c3
AnimationRenderer: Remove offset from TransformInfo
dscharrer Apr 25, 2020
7a189c8
Interactive: Handle icon size changes for items in inventories
dscharrer Apr 25, 2020
696652f
Cursor: Remove unused CURSOR_FIREBALLAIM
dscharrer Apr 25, 2020
0e4ca3a
ChangeLevel: Use const
dscharrer Apr 29, 2020
18db3e2
AnimationRender: Use const
dscharrer Apr 29, 2020
1349f92
Animation: Use const
dscharrer Apr 29, 2020
5fba729
Necklace: Move rune angle out of EERIE_3DOBJ
dscharrer Apr 29, 2020
adc6bcb
GraphicsTypes: Remove EERIE_3DOBJ::pos
dscharrer Apr 29, 2020
cac240d
GraphicsTypes: Remove EERIE_3DOBJ::point0
dscharrer Apr 29, 2020
2c75a73
GraphicsTypes: Remove EERIE_3DOBJ::sdata
dscharrer Apr 29, 2020
9785597
GraphicsTypes: Remove EERIE_3DOBJ::name
dscharrer Apr 29, 2020
07d7ea2
GraphicsTypes: Remove EERIE_3DOBJ::cub
dscharrer Apr 29, 2020
ac83b25
GraphicsTypes: Remove EERIE_FACE::ou/ov
dscharrer Apr 29, 2020
a0fca0c
GraphicsTypes: Remove EERIE_FACE::temp
dscharrer Apr 29, 2020
142b243
GraphicsTypes: Remove EERIE_FACE::nrmls
dscharrer Apr 29, 2020
ce3cab5
GraphicsTypes: Remove EERIEPOL::misc
dscharrer Apr 29, 2020
d6a0a20
GraphicsTypes: Remove EERIE_PORTALS::paddy
dscharrer Apr 29, 2020
8b84eda
GraphicsTypes: Remove EERIE_ACTIONLIST::sfx
dscharrer Apr 29, 2020
490154f
GraphicsTypes: Remove EERIE_ACTIONLIST::act
dscharrer Apr 29, 2020
3556317
Entity: Move summoner to NPCDATA
dscharrer Apr 29, 2020
a070c43
Trail: Enable depth test
dscharrer Apr 23, 2020
2bf5fe1
Trail: Reimplement arrow/speed trail effect
dscharrer Apr 22, 2020
ad818e3
Projectile: Make array static
dscharrer Apr 25, 2020
69cad7e
Projectile: Remove ATO_EXIST
dscharrer Apr 25, 2020
7635ee2
Projectile: Merge branches
dscharrer Apr 25, 2020
fd14e1d
Projectile: Exit early for non-moving projectiles
dscharrer Apr 25, 2020
0427454
Projectile: Delete trail when empty
dscharrer Apr 25, 2020
f402ae3
Projectile: Remove ATO_MOVING
dscharrer Apr 25, 2020
282b2ec
Light: Calculate lighting in world space
dscharrer Apr 29, 2020
4a48304
Math: Add a function to get the pitch and yaw for a vector
dscharrer May 1, 2020
f98836c
Raycast: Filter polygons by type and return the hit polygon
dscharrer May 1, 2020
8055917
Projectile: Use raycast
dscharrer May 1, 2020
69fa858
[clang-tidy] ADPCM: Fix out of bounds access
dscharrer May 23, 2020
36e89b1
[style] Inventory: Make single argument constructor explicit
dscharrer May 23, 2020
63e154a
CMake: Restrict -Wstringop-overflow to level 2 for normal builds
dscharrer May 23, 2020
9e2c3c2
CMake: Warn about unsed constants in xtra builds
dscharrer May 23, 2020
65e3ac7
Script: Add a ^camera system variable returning the active camera
dscharrer May 23, 2020
04eea0d
Script: Add a ^dragged system variable for the entity being dragged
dscharrer May 23, 2020
4174936
Script: Add ^angle* and ^view* system variables
dscharrer May 23, 2020
43ce7c6
Script: Remove redundant checks
dscharrer May 23, 2020
05c0669
Camera: Add a function to unproject screen-space positions
dscharrer May 23, 2020
464879d
MagicFlare: Fix flare positions with non-default FOVs
dscharrer May 23, 2020
1673dfb
MagicMissile: Remove duplicated assignment
dscharrer May 23, 2020
b5416d5
Skeleton: Add operator()
dscharrer May 23, 2020
0439d8a
Raycast: Fix build with older compilers
dscharrer May 30, 2020
12dbb78
[style] AnimationRender: Add missing space
dscharrer May 30, 2020
ece4609
[style] Raycast: Make single-argument constructor explicit
dscharrer May 30, 2020
4708d26
[style] Cursor: Fix indentation
dscharrer May 30, 2020
1c99107
[style] PakReader: Make single-argument constructor explicit
dscharrer May 30, 2020
0b98fa6
Projectile: Don't hardcode arrow object reference
dscharrer May 30, 2020
71966c0
Projectile: Rotate object relative to direction vector
dscharrer May 30, 2020
48a18dd
Projectile: Update trail position after hit
dscharrer May 30, 2020
1b8ee69
Projectile: Replace magic numbers for arrow hit raycast
dscharrer May 30, 2020
f9fd75a
Projectile: Fix arrow trail offset
dscharrer May 30, 2020
5286f86
Projectile: Merge velocity and direction vector
dscharrer May 30, 2020
35d1511
Projectile: Add gravity instead of direction offset for uncharged arrows
dscharrer May 30, 2020
4f406dd
VersionString: Fix bug with LINE variables
dscharrer May 30, 2020
db9fe3f
Cursor: Show crosshair when aiming with a bow
dscharrer May 30, 2020
2931173
NPC: Add additional extra rotations for the player
dscharrer May 30, 2020
9a8f043
Math: Remove unused function
dscharrer May 30, 2020
bce4350
Raycast: Add a function to raycast against entities
dscharrer May 30, 2020
a055478
DrawDebug: Use raycast
dscharrer May 30, 2020
83b9964
Config: Add setting for improved bow aim
dscharrer May 30, 2020
1637cdc
Core: Implement an improved bow aim
dscharrer May 30, 2020
b216eec
MainMenu: Add setting for improved bow aim
dscharrer May 30, 2020
187b650
AnimationRender: Extract a function to animate a skeleton
dscharrer May 30, 2020
121a613
DrawDebug: Add a debug view for skeletons
dscharrer May 30, 2020
2528d47
GraphicsTypes: Move bone vertex lists out of Skeleton
dscharrer May 30, 2020
954a773
Config: Add setting for view bobbing
dscharrer May 30, 2020
358f320
ArxGame: Add an option to disable view bobing
dscharrer May 30, 2020
c5adc1a
MainMenu: Add view bobbing option
dscharrer May 30, 2020
317e994
Config: Add screen shake option
dscharrer May 30, 2020
79683b9
Quake: Add an option to disable screen shake
dscharrer May 30, 2020
474f1fb
MainMenu: Add screen shake option
dscharrer May 30, 2020
23496b9
Localisation: Don't load english localisation twice
dscharrer May 31, 2020
d56f417
GraphicsTypes: Fix build with older compilers
dscharrer Jun 7, 2020
239b6b5
ArxProfiler: Fix Qt deprecation warnings
dscharrer Jun 7, 2020
8aa7b5f
man: Clarify arxunpak output directory
dscharrer Jun 7, 2020
cacbcb7
Script: Use reference
dscharrer Jun 7, 2020
ef74456
CrashHandlerPOSIX: Use boost::contains
dscharrer Jun 7, 2020
f88a7b4
CrashProcessorPOSIX: Use boost::contains
dscharrer Jun 7, 2020
4bcb3fd
Interactive: Use boost::contains
dscharrer Jun 7, 2020
b728ee3
ArxGame: Always calculate stable camera position
dscharrer Jun 13, 2020
7c2f67a
GtxFunctions: Add intersectRaySphere()
dscharrer Jun 13, 2020
e427056
Dragging: Make entity dragging camera-independent
dscharrer Jun 13, 2020
e755d8a
Core: Mouse is always over the dragged entity
dscharrer Jun 13, 2020
6936dfc
Skeleton: Rename variable
dscharrer Jun 13, 2020
12d4557
Dragging: Move dragging code out of Interactive.cpp
dscharrer Jun 13, 2020
dc76b42
Dragging: Maintain drag start cursor offset
dscharrer Jun 13, 2020
7fc700c
GtxFunctions: Use glm:sqrt
dscharrer Jun 14, 2020
66207e7
Inventory: Fix missing sound when dragging items from inventories
dscharrer Jun 14, 2020
8ffffaa
Math: Add functions to convert between entity angles and quaternions
dscharrer Jun 14, 2020
fed8133
Dragging: Fix rotation adhustment while dragging
dscharrer Jun 14, 2020
19d3a00
Inventory: Try neighboring inventory cells when dropping items
dscharrer Jun 14, 2020
5565245
MagicMissile: Fix trail effect
dscharrer Jun 14, 2020
07fcc1c
Raycast: Add common flags for raycast functions
dscharrer Jun 14, 2020
dbb13db
LightFlare: Use raycastEntities
dscharrer Jun 14, 2020
e0fd47d
Raycast: Remove RaycastLightFlare
dscharrer Jun 14, 2020
620dd02
Interactive: Remove unused parameters from GetFirstInterAtPos()
dscharrer Jun 14, 2020
a0fc475
Math: Fix quaternion to angle conversion with older GLM versions
dscharrer Jun 14, 2020
a229ffd
Dragging: Fix build with older compilers
dscharrer Jun 14, 2020
c217a8c
Raycast: Fix MSVC warning
dscharrer Jun 14, 2020
4fd3f52
LightFlare: Fix indentation
dscharrer Jun 14, 2020
ebe40c6
GtxFunctions: Code style
dscharrer Jun 14, 2020
fd42912
GtxFunctions: Code style
dscharrer Jun 14, 2020
3449a19
Dragging: Don't use else after return
dscharrer Jun 14, 2020
ed3d151
Raycast: Don't use else after break
dscharrer Jun 14, 2020
274299d
ArxGame: Fix player stat descriptions not being loaded without menu
dscharrer Jun 14, 2020
9579c40
LoadLevel: Reset player book page when loading saves
dscharrer Jun 14, 2020
d0f5385
Update Spanish translation
dscharrer Jun 15, 2020
94d80eb
Inventory: Always report player position for dragged items
dscharrer Jun 15, 2020
4cd3cbf
OpenALBackend: Add additional checks
dscharrer Jun 20, 2020
b46d54d
Skeleton: Code style
dscharrer Jun 24, 2020
9cd7f65
GtxFunctions: Add arx::roll(glm::quat)
dscharrer Jun 24, 2020
ee23267
Math: Use arx::roll() in toAngle()
dscharrer Jun 24, 2020
3760440
LegacyMathTest: Test more angles
dscharrer Jun 24, 2020
4bc5e76
GtxFunctions: Increase epsilon for atan2() singularity check
dscharrer Jun 25, 2020
9cd11e5
Math: Fix toAngle() with older GLM versions
dscharrer Jun 25, 2020
dc2b879
Text: Use arx_base.ttf
dscharrer Jun 29, 2020
f552bd3
Trail: Clamp trail end position
dscharrer Jul 4, 2020
d5f5713
ArxGame: Don't load cfg_default.ini from data dirs
dscharrer Jul 4, 2020
6c02436
Config: Convert language name to lower case
dscharrer Jul 4, 2020
1904bee
data: Add language info files
dscharrer Jul 4, 2020
86a378e
Environment: Add a function to determine the system language
dscharrer Jul 4, 2020
2346e79
Localisation: Improve language detection
dscharrer Jul 4, 2020
1d2ef7d
Version.manifest.in: Fix indentation
dscharrer Jul 5, 2020
a2751e1
PakReader: Compute FAT checksums
dscharrer Jul 5, 2020
718292f
ResourceSetup: Match pak files and directories case-insensitively
dscharrer Jul 5, 2020
a1497d9
PakReader: Add support for filtering archives
dscharrer Jul 5, 2020
daea17d
ResourceSetup: Filter bad localisations from speech.pak
dscharrer Jul 5, 2020
8c67be0
Localisation: Split language setting into text and audio language
dscharrer Jul 4, 2020
2b81b4b
SystemPaths: Lower priority for paths found from registry
dscharrer Jul 5, 2020
998866a
CycleTextWidget: Add support for not having a label
dscharrer Jul 5, 2020
f45e902
Math: Fix special case
dscharrer Jul 5, 2020
314e4ab
Add icon font
dscharrer Jul 5, 2020
2a3b2d8
Font: Make preloading optional
dscharrer Jul 5, 2020
ad242a3
Text: Load icon font
dscharrer Jul 5, 2020
146e78c
Book: Don't cache localized strings
dscharrer Jul 5, 2020
113fe1a
SpellData: Don't cache localized strings
dscharrer Jul 5, 2020
e7e27a9
Notification: Don't cache localized strings
dscharrer Jul 5, 2020
7afe950
Localisation: Don't use xtext_english as fallback
dscharrer Jul 5, 2020
873726e
MainMenu: Add localization options
dscharrer Jul 5, 2020
a99fb37
ChangeLevel: Recognize player_-001
dscharrer Jul 5, 2020
44b3bd6
MainMenu: Fix back button on the options page
dscharrer Jul 5, 2020
355feb6
FilesystemWindows: Use correct handle disposal function
bsxf-47 Jul 6, 2020
cb8d49a
CMake: Fastlink is a linker flag
bsxf-47 Jul 6, 2020
dc6f232
Localisation: Remove assert
dscharrer Jul 6, 2020
9d826e9
MainMenu: Remove unused function
dscharrer Jul 6, 2020
727ed7c
Text: Don't use arx.ttf as fallback for icons.ttf
dscharrer Jul 6, 2020
6cacd57
ChangeLevel: Add localization for out of bounds item notification
dscharrer Jul 7, 2020
e0c587a
Font: Avoid empty texture upload
dscharrer Jul 7, 2020
68daaf5
ErrorReportDialog: Don't use hardcoded text colors
dscharrer Jul 7, 2020
e04bc7b
CrashProcessorWindows: Don't symbolize frames from main module
dscharrer Jul 9, 2020
4232ad6
CrashProcessorWindows: Exclude process startup from crash ID
dscharrer Jul 9, 2020
01aed6c
CrashProcessorPOSIX: Exclude process startup from crash ID
dscharrer Jul 9, 2020
61e8a00
Environment: Don't shadow variable
dscharrer Jul 9, 2020
937200d
ArxGame: Avoid warning if refresh was unset in config
dscharrer Jul 9, 2020
af3e520
FilesystemWindows: Handle more error cases
dscharrer Jul 12, 2020
6d3c168
[style] ResourceSetup: Remove trailing whitespace
dscharrer Jul 12, 2020
3fa14ad
[style] Environment: Remove duplicate includes
dscharrer Jul 12, 2020
19dd15f
ResourceSetup: Fix warnings with older Boost versions
dscharrer Jul 12, 2020
19fa9c9
OpenALBackend: Fix warning with older Boost versions
dscharrer Jul 12, 2020
f4dce39
ResourceSetup: Use const reference
dscharrer Jul 12, 2020
707d92d
ResourceSetup: Fix build with older compilers
dscharrer Jul 12, 2020
36665f7
ResourceSetup: Make conversion explicit
dscharrer Jul 12, 2020
0fb41f3
GtxFunctions: Remove useless casts
dscharrer Jul 12, 2020
aa679f1
CMake: Don't strip linker flags
dscharrer Jul 12, 2020
fed7b76
Localisation: Remove redundant static specifier
dscharrer Jul 12, 2020
c558f1f
[clang-tidy] Fix expression
dscharrer Jul 12, 2020
5686045
SecondaryInventory: Fix assert failure when pickpocketing
dscharrer Jul 27, 2020
76b46b2
Audio: Remove useless local variable
dscharrer Jul 27, 2020
0475a10
stb_image: Use bytes per pixel instead of bits per pixel
dscharrer Aug 4, 2020
5a9a2a4
stb_image: Add hint to compiler
dscharrer Aug 4, 2020
338acab
CMake: Disable -DNDEBUG in development builds
dscharrer Aug 4, 2020
aad0c63
CMake: Don't add project root as a include dir
dscharrer Aug 4, 2020
0a88815
SDL2Window: Avoid libepoxy context reinitialization
dscharrer Aug 6, 2020
e86937d
SDL2Window: Fix non-debug context fallback
dscharrer Aug 6, 2020
02356ec
Platform: Move function pointer caster to central location
dscharrer Aug 6, 2020
a5c5d2d
SDL2Window: Fix Windows build
dscharrer Aug 6, 2020
feb25da
SDL2Window: Fix check
dscharrer Aug 6, 2020
cd2c35e
Architecture: Recognize AArch64
dscharrer Aug 16, 2020
f8bca9e
Architecture: Recognize RISC-V
dscharrer Aug 16, 2020
6193656
OS: Determine Windows system arch using IsWow64Process2()
dscharrer Aug 16, 2020
29e5c4a
CrashHandlerPOSIX: Report instruction and stack pointers on AArch64
dscharrer Aug 16, 2020
9a4e09a
SaveTool: Fix usage
dscharrer Aug 16, 2020
ea14774
Merge arxsavetool and arxunpak into a single binary
dscharrer Aug 23, 2020
5a418e1
tools: Fix unity build
dscharrer Aug 23, 2020
186ece5
CMake: Fix relative symlinks with older CMake versions
dscharrer Aug 23, 2020
fbc7002
Platform: Avoid warning with older GCC versions
dscharrer Aug 24, 2020
9103ba7
WindowsUtils: Fix MinGW build
dscharrer Aug 24, 2020
f08d4a1
FilesystemBoost: Fix build with Boost 1.74+
dscharrer Aug 24, 2020
7a5f0f0
Architecture: Fix ARM build
dscharrer Aug 24, 2020
c40ddca
ProgramOptions: Fix build with older compilers
dscharrer Aug 24, 2020
987e484
FilesystemBoost: Fix Boost version check
dscharrer Aug 25, 2020
4ecec8c
WindowsUtils: Make MinGW happy
dscharrer Aug 25, 2020
fabfb5e
Platform: Fix duplicate include
dscharrer Aug 25, 2020
1809a77
WindowsMain: Add an option to thide the parent console window
dscharrer Sep 9, 2020
3787952
Environment: Whitespace
dscharrer Sep 9, 2020
17a5cf8
AUTHORS: Split localization credits by language
dscharrer Sep 10, 2020
5ac3b90
data: Add authors to localisation files
dscharrer Sep 10, 2020
1314c96
data: Add updated Russian translation by N1Nikita
dscharrer Sep 10, 2020
68ac530
GLDebug: Extend --debug-gl to select between no error / default context
dscharrer Sep 12, 2020
51183eb
WindowsMainCommon: Make function static
dscharrer Oct 15, 2020
589c28e
Speech: Don't display sample name for speech without localized text
dscharrer Oct 19, 2020
1d544e4
Notification: Fix duration based on text length
dscharrer Oct 29, 2020
95bf018
data: Add italian translation by Lorenza Mucci
dscharrer Jan 20, 2021
2974458
cmake: Fix warning with newer cmake versions
dscharrer Jan 20, 2021
ff72397
cmake: Bump policy version to 3.19
dscharrer Jan 20, 2021
0d120ae
CMakeLists: fix linker errors
a1batross Jan 17, 2021
d6e638a
Config: Disambiguate function call for MSVC 2019
dscharrer Jan 26, 2021
4fa867c
E2K: added initial support of MCST Elbrus 2000 CPU architecture
r-a-sattarov Mar 13, 2021
52c9ee4
CMake: Assume C locale for boost::lexical_cast
dscharrer Apr 11, 2021
dc12466
man: Fix typo and clarify
dscharrer Apr 11, 2021
99f1d7f
CMake: Remove executable bit from main CMakeLists.txt
striezel Mar 16, 2021
3d31340
Terminate some typos
striezel Mar 16, 2021
c6337e6
Fix more typos
striezel Mar 17, 2021
e4dc44f
Startup: Fix typo
dscharrer Apr 11, 2021
337883c
opengl: Extract OpenGL feature detection code
dscharrer Apr 14, 2021
6397032
Config: Add [video] extension_override setting
dscharrer Apr 14, 2021
f8326f3
OpenGLUtil: Implement extension_override setting
dscharrer Apr 14, 2021
479237e
opengl: Respect override for GL_ARB_texture_non_power_of_two heuristic
dscharrer Apr 14, 2021
ee76c77
OpenGLUtil: Add a --override-gl option
dscharrer Apr 14, 2021
8740dd0
man: Document --override-gl
dscharrer Apr 14, 2021
50263c1
OpenGLUtil: Ignore GL_ARB_sample_shading for certain Intel drivers
dscharrer Apr 15, 2021
3fdf844
README: Expand introductory description
dscharrer Apr 24, 2021
0027b46
GLDebug: GL_KHR_debug is core in GLES 3.2
dscharrer Apr 24, 2021
dff7232
OpenGLRenderer: Log context type for GLES 3.2+
dscharrer Apr 24, 2021
08c77b8
OpenGLUtil: Fix --override-gl="+"
dscharrer Apr 24, 2021
0ecd14c
[style] OpenGLRenderer: Add missing whitespace
dscharrer Apr 26, 2021
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13 changes: 13 additions & 0 deletions .editorconfig
@@ -0,0 +1,13 @@
root = true

[*]

indent_style = tab

end_of_line = lf

charset = utf-8

trim_trailing_whitespace = false

insert_final_newline = true
41 changes: 34 additions & 7 deletions .travis.yml
@@ -1,12 +1,39 @@
language: cpp
compiler:
- gcc
matrix:
include:
- os: linux
sudo: required
compiler: gcc
- os: osx
compiler: clang
addons:
apt:
packages:
- build-essential
- cmake
- zlib1g-dev
- libfreetype6-dev
- libopenal1
- libopenal-dev
- mesa-common-dev
- libgl1-mesa-dev
- libboost-dev
- libsdl1.2-dev
- libglew-dev
- libqt4-dev
- libcppunit-dev
- libglm-dev
before_install:
- travis_retry sudo apt-get update
- travis_retry sudo apt-get install build-essential cmake zlib1g-dev libfreetype6-dev libopenal1 libopenal-dev mesa-common-dev libgl1-mesa-dev libboost1.48-dev libsdl1.2-dev libglew-dev qt-sdk
- wget http://de.archive.ubuntu.com/ubuntu/pool/main/g/glm/libglm-dev_0.9.5.1-1_all.deb
- sudo dpkg -i libglm-dev_0.9.5.1-1_all.deb
script: mkdir build && cd build && cmake --version && cmake .. -DICON_TYPE=none && make -j1
- if [ "$TRAVIS_OS_NAME" = osx ] ; then brew update ; fi
- if [ "$TRAVIS_OS_NAME" = osx ] ; then brew unlink python@2 ; fi
- if [ "$TRAVIS_OS_NAME" = osx ] ; then brew upgrade cmake boost ; fi
- if [ "$TRAVIS_OS_NAME" = osx ] ; then brew install zlib freetype sdl2 libepoxy qt5 cppunit glm ; fi
script:
- mkdir build
- cd build
- cmake --version
- cmake .. -Werror=dev -Werror=deprecated -DCONTINUOUS_INTEGRATION=1 -DICON_TYPE=none
- make -j1
branches:
only:
- master
Expand Down
33 changes: 30 additions & 3 deletions AUTHORS
Expand Up @@ -3,7 +3,7 @@

This version of Arx Fatalis has been created by various community members in their spare time.
We welcome your criticism, suggestions and contributions!
You can find us at http://arx-libertatis.org/
You can find us at https://arx-libertatis.org/


~ARX LIBERTATIS CONTRIBUTORS
Expand All @@ -13,32 +13,50 @@ Sebastien Lussier (BobJelly)
Fabian Roth (Eli2)
Lubosz Sarnecki (lubosz)
Daniel Scharrer (dscharrer)
David Stejskal (bsxf47)

~Additional code by:

Philippe Cavalaria (Nuky)
Gabriel Cuvillier
R D (rdragan)
Dimoks
dreamer.dead
Adrian Fuhrmann
Chris Gray (chrismgray)
guidoj
HelenWong
David Stejskal (bsxf47)
Tafferwocky
Thomas Leroy (LordSk)
Alex Marginean (Alex M.)
nemyax
Olli Numminen (Olzaq)
Jonathan Powell (jfpowell)
QJa42FMM
Jean-Francois Richard
Elliot Rigets (adejr)
xanm
XoD

~Additional translations by:
~German translation by:

Fabian Roth (Eli2)
Daniel Scharrer (dscharrer)

~Italian translation by:

Lorenza Mucci
steinuil

~Russian translation by:

Gleb Rodin (Interval)
N1Nikita
nemyax

~Spanish translation by:

Pedro Ordaz (Executiommentary)
steinuil

~Many thanks to:
Expand All @@ -47,6 +65,7 @@ All our users, testers and packagers, including
Akien
amdmi3
Andrey Bondrov
barra
DaveMachine
Alexandre Detiste (a-detiste)
gcala
Expand All @@ -57,3 +76,11 @@ smls
Tafferwocky
vytautas (aka. ProzacR)
Dimitris Zlatanidis

~Special thanks to

Arnaud David

As well as everyone else at Arkane Studios

For making this project possible by creating Arx Fatalis, releasing the source code and answering our questions
2 changes: 1 addition & 1 deletion CHANGELOG
Expand Up @@ -92,7 +92,7 @@ Technical Changes:
* Made the text handling code architecture-independent
* Enabled C++11 mode for GNU-compatible compilers, if supported
* Added CMake options to control the custom compiler flags used
* Mac OS X: Fixed some build issues (YMMV)
* macOS: Fixed some build issues (YMMV)
* Fixed build with the Intel C++ compiler
* Fixed build with some MinGW32 distributions
* Fixed debug build with libc++
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