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Removed fillOrphanNodes, now new colors are added to the octree color…
… arragement. This gives more accuracy in the color picking criteria on new images pasted into an INDEXED sprite. Also, added findMaskColor to fix the behavior reported: #3207 Both issues are related when RGBMAP is created. The 'mask color' and 'mask index' must be defined correctly to include/exclude during the table/octree map color search. To do: Converting sprite to INDEXED should add 'mask color' to the palette when color count <256 and transparent color isn't in the palette.
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