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Add new shader rotation algorithm #4331
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Could this be implemented in the current state of the application? Did some research in the app's code but based on #3516 I guess Aseprite currently cannot use shaders for rendering images. Am I right or did I miss something? |
There are still some work to do. For #3516 we have already something working in the I'll see if I can push something about this in a draft PR with my local changes. |
In fact they are two independent features, but can the current |
No, the purpose of the |
So this feature is almost fully implemented, right? There's any other related issue related to this you think I could help? |
No, it's not fully implemented (only on RGB, broken code, the shader wasn't ready, and we required to get the proper transformation matrix yet, and too little time to debug code yet). Probably you are looking for something much simpler, like just running a shader in a rectangular area (like an FX). You are free to create a new issue to request a new feature in that case. |
With the help of torcado we would like to add their cleanEdge rotation algorithm based on this shaders.
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