Shader-based render engine #3516
Labels
feature
Feature request, or something should be improved
gpu
maintenance
performance
refactor complexity
This issue needs some refactor / modifying several files / rethinking some part of the architecture
render
Issues about rendering the sprite on the screen
Milestone
A planned effort we have (as an item of #960) is to rewrite the rendering engine to use shaders (SkSL language, skia shaders). This should fix several issues at the same time and can be a progressive effort:
I have a minimal work-in-progress commit to start the refactor, but nothing serious yet.
Some initial work was done with a66c170 and d012bd2 and I'll start a PR to make some progress and indicate the steps to follow.
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