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Latest Release #46

Merged
merged 25 commits into from
Apr 24, 2024
Merged

Latest Release #46

merged 25 commits into from
Apr 24, 2024

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ashblue
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@ashblue ashblue commented Apr 24, 2024

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clevercrowgames and others added 25 commits September 20, 2022 19:49
test(events): added tests for speak audio events
docs: add bosaku as a contributor for doc
Action and condition lists were firing false positive errors due to a known Unity bug. The
re-orderable list is trying to update the display before the asset database can refresh the assets.
Thereby triggering a false positive error that the asset cannot be displayed.
…n custom nodes (experimental)

This is very experimental and simply opens up the APIs necessary to create custom node types. There
is still a lot of work to be done here before proper docs can be written.
Also includes an overhaul of dark and light mode theme displays. Some of the displays were
completely broken due to changes to Unity's UI system
… message action API

GameObject overrdies were wonky at best and should be replaced with a full blackboard solution to be
properly implemented. The current code to maintain them is also creating quite a mess. For now
they've been replaced with a simple SendMessage API that takes a string to find a GameObject and
support sending over messages. The SetActive hook should handle a majority of use cases.

BREAKING CHANGE: You should remove all references to GameObject overrides, be ready to replace the
game object names with paths (write them down). After upgrading you'll need to swap or remove all
references to game object overrides from your project.
New note node, send message API, and custom node creation preview
@ashblue ashblue merged commit da1227f into master Apr 24, 2024
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ashblue commented Apr 24, 2024

🎉 This PR is included in version 3.0.0 🎉

The release is available on:

Your semantic-release bot 📦🚀

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