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New note node, send message API, and custom node creation preview #45
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…tom runtime choice displays
Action and condition lists were firing false positive errors due to a known Unity bug. The re-orderable list is trying to update the display before the asset database can refresh the assets. Thereby triggering a false positive error that the asset cannot be displayed.
…n custom nodes (experimental) This is very experimental and simply opens up the APIs necessary to create custom node types. There is still a lot of work to be done here before proper docs can be written.
Also includes an overhaul of dark and light mode theme displays. Some of the displays were completely broken due to changes to Unity's UI system
… message action API GameObject overrdies were wonky at best and should be replaced with a full blackboard solution to be properly implemented. The current code to maintain them is also creating quite a mess. For now they've been replaced with a simple SendMessage API that takes a string to find a GameObject and support sending over messages. The SetActive hook should handle a majority of use cases. BREAKING CHANGE: You should remove all references to GameObject overrides, be ready to replace the game object names with paths (write them down). After upgrading you'll need to swap or remove all references to game object overrides from your project.
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New note node, send message API, and custom node creation preview
🎉 This PR is included in version 3.0.0 🎉 The release is available on: Your semantic-release bot 📦🚀 |
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