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use reservoirs for hierarchical selection
Check #632: Commit 9d4d701 pushed by ashpil
September 4, 2024 07:05 7m 17s trunk
September 4, 2024 07:05 7m 17s
use HLSL bitfields where appropriate
Check #631: Commit 84b477c pushed by ashpil
August 28, 2024 02:53 3m 48s trunk
August 28, 2024 02:53 3m 48s
introduce convention that pdf=inf is delta distribution
Check #630: Commit 34c176e pushed by ashpil
August 23, 2024 04:33 9m 2s trunk
August 23, 2024 04:33 9m 2s
use proper error bounds to avoid self intersections
Check #629: Commit b8b23ee pushed by ashpil
August 15, 2024 05:40 3m 44s trunk
August 15, 2024 05:40 3m 44s
store connection in LightSample rather than normalized dir and distance
Check #628: Commit dd8bd1f pushed by ashpil
August 14, 2024 07:43 3m 25s trunk
August 14, 2024 07:43 3m 25s
rename MeshAttributes -> SurfacePoint
Check #627: Commit 32ec88d pushed by ashpil
August 14, 2024 04:07 3m 57s trunk
August 14, 2024 04:07 3m 57s
change edge conventions
Check #626: Commit 5269ed0 pushed by ashpil
August 14, 2024 03:21 8m 5s trunk
August 14, 2024 03:21 8m 5s
address precision issues near origin
Check #625: Commit 132d75e pushed by ashpil
August 6, 2024 03:36 4m 0s trunk
August 6, 2024 03:36 4m 0s
make lights emit from both sides
Check #624: Commit a3d3e9f pushed by ashpil
August 5, 2024 00:37 4m 49s trunk
August 5, 2024 00:37 4m 49s
remove unused estimateDirect helper
Check #623: Commit cd4d8fc pushed by ashpil
August 4, 2024 23:13 3m 26s trunk
August 4, 2024 23:13 3m 26s
remove unused estimateDirect helper
Check #622: Commit 6a7121a pushed by ashpil
August 4, 2024 23:06 5m 24s trunk
August 4, 2024 23:06 5m 24s
remove unused estimateDirect helper
Check #621: Commit 1d261e5 pushed by ashpil
August 4, 2024 22:58 3m 42s trunk
August 4, 2024 22:58 3m 42s
(ab)use fact that MIS is special-case of non-MIS
Check #620: Commit b2c6125 pushed by ashpil
August 4, 2024 22:49 3m 26s trunk
August 4, 2024 22:49 3m 26s
simplify selectFrame
Check #619: Commit bf8d1a2 pushed by ashpil
August 4, 2024 21:57 4m 2s trunk
August 4, 2024 21:57 4m 2s
make MIS weight a bit easier to play around with
Check #618: Commit a7a98b0 pushed by ashpil
August 4, 2024 21:39 4m 10s trunk
August 4, 2024 21:39 4m 10s
make MIS weight a bit easier to play around with
Check #617: Commit f4bcbc5 pushed by ashpil
August 4, 2024 21:39 3m 23s trunk
August 4, 2024 21:39 3m 23s
move everything around
Check #616: Commit 9246952 pushed by ashpil
August 4, 2024 20:34 3m 48s trunk
August 4, 2024 20:34 3m 48s
reorganize mis weight handling
Check #615: Commit e943718 pushed by ashpil
August 4, 2024 19:47 8m 28s trunk
August 4, 2024 19:47 8m 28s
don't pass world around everywhere in integrators
Check #614: Commit b9f5891 pushed by ashpil
July 10, 2024 03:51 4m 0s trunk
July 10, 2024 03:51 4m 0s
big rename of a bunch of material stuff
Check #613: Commit 10bef7a pushed by ashpil
July 10, 2024 03:19 3m 37s trunk
July 10, 2024 03:19 3m 37s
use proper materials in direct lighting integrator
Check #612: Commit b8ef4d9 pushed by ashpil
July 7, 2024 21:11 4m 3s trunk
July 7, 2024 21:11 4m 3s
add brdf samples to direct lighting integrator
Check #611: Commit 2840ce4 pushed by ashpil
July 7, 2024 20:28 4m 23s trunk
July 7, 2024 20:28 4m 23s
fix more casing inconsistencies in shaders
Check #610: Commit fb4ac83 pushed by ashpil
July 7, 2024 20:20 3m 28s trunk
July 7, 2024 20:20 3m 28s
fix more casing inconsistencies in shaders
Check #609: Commit 6800d49 pushed by ashpil
July 7, 2024 20:13 3m 42s trunk
July 7, 2024 20:13 3m 42s
factor triangle light out of mesh light
Check #608: Commit 0570554 pushed by ashpil
July 7, 2024 06:45 3m 24s trunk
July 7, 2024 06:45 3m 24s