Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spectator fov bugfix #331

Merged
merged 1 commit into from
May 11, 2021
Merged

Spectator fov bugfix #331

merged 1 commit into from
May 11, 2021

Conversation

AC-Gazda
Copy link
Contributor

This is proposal to solve #283 .

Actual FOV is returned by function dynfov() from file rendergl.cpp. The issue was that property scoping which is required to determine FOV is updated only when player is alive and holds sniper.

Now it is no longer necessary to hold sniper to update that variable.

@drian0
Copy link
Contributor

drian0 commented May 11, 2021

Thank you very much for this PR. We will test it out.

@drian0 drian0 merged commit 29f1cb1 into assaultcube:release_1.3 May 11, 2021
@AC-Gazda AC-Gazda deleted the fov_bugfix branch May 11, 2021 06:59
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants