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Suggestion: add LGTM analysis #2248
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It will offer some security analysis feature, if I get it right. Do you know if an automatic static code analysis is part of the tool as well? |
As far as I understand and based on what I see on other github repositories that use LGTM, it offers a sort of code analysis. Otherwise some static code analysis tools can be enabled on the repository (if you're intereseted). |
Done, see #2324 |
* Update glTF2Importer.cpp * MD5-Loader: set meshnames. * add clang to pushpack1.h * added DropFaceNormalsProcess to out vector * build AppVeyor clang_on_Windows branch * delete[] doesnt set nullptr * Update appveyor.yml * closes assimp#2206: make bone error in verification more verbose. * Update ValidateDataStructure.cpp Integrate review findings. * glTF2 importer multiple primitives and 16-bit index buffer skinmesh support. * closes assimp#2199: introduce first version for exporter. * Update Exporter.cpp Fix review finding. * Update utExporter.cpp Remove misuse of the API. * Update vector2.h Remove unused include to fix xcode build. * C4703 workaround for msvc++ `error C4703: potentially uninitialized local pointer variable 'pcFirstFrame'` in debug mode * nullptr instead of NULL * Dox: remove parts about boost support - already replaced by c++11. * closes assimp#2229: fix count of polylines when only one vertex was indexed. * Issue 2229: add a unittest. * DXF-Importer: some small review findings. * Fix static init ordering issue in 3mf importer * Update D3MFImporter.cpp Avoid using extension twice. * closes assimp#2210: use different enum value. * closes assimp#2202: put STEPParser out of IFC importer. * Update Build.md Some doc improvements. * Update Build.md Fix typos and try to make build doc more explicit. * assimp_cmd: fix writing compressed binary assimp format Also print someting to console when compression fails. * Assbin: fix loading/exporting compressed format * OpenDDLParserUtils: replace chartype_table with simple comparison * 3DSLoader: exception-safety Fixes memory leaks and/or crashes on malformed input. * AssbinLoader: hardening, exception safety Fixes potential memory leaks and crashes on malformed input. * eliminate some compiler warnings by making copy constructors implicitly defaulted Addresses assimp#2222 * ensure that GitVersion fits into 32 bits * AssbinLoader: fix setting mNumChildren and releasing the smart pointer * Fix scenes not always being loaded * Calculate the mMaxDuration property based off of keyframes * Update glTF2Asset.inl Fix possible nullptr-dereferencing. * Update glTF2Asset.inl Remove my nonsense, sorry! * Apply suggestions from code review * make the copy constructors explicitly defaulted * split compound assert * Smd loads a single animation file Can't load without mesh before * Fix smd animation mess aiMatrix4x4t<TReal>::FromEulerAnglesXYZ modified to row order * Issue 1117: Smd load multiple animations Read an animation list from a file * Fix: Smd Cannot read bone names containing spaces * Issue 1639: Smd mesh vertex bone assignment bone.mOffsetMatrix not set when bone.iParent == -1 * Update SMDLoader.cpp Fix compiler warning and do some reformattings. * closes assimp#2228: prepare pull-request. * Fix CMake target alias typo * Off-Importer: introduce unittest. * closes assimp#2247: change include folder from debian package from /usr/lib/include to /usr/include * collada export: Use Camera local coordinate system Fixes assimp#2255 * Use ADD_ASSIMP_IMPORTER for STEP importer * Fix failed assimp validation for glTF2 sample animations * Add check for NULL texcoord values. * closes assimp#817: use emmisive factor instead of color. * Add minimal unit-test for LWO file format * Add unit-test for STL format auto detection * Add formatDetection unit-test for 3DS importer * Add silent flag to assimp cmd Add a new command line flag to assimp cmd in order to only display minimal info when loading a file. This is especially useful for quick profiling/fuzzing. * Fix animations import in gltf2 * added arm64e to iOS build script added arm64e iOS cmake file * added bitcode ios * Update Info.cpp Add a simple check to avoid verbose + silent mode together, * Update Readme.md Add issue solution time-tracking. * Update Readme.md Add codacy badge. * Update .travis.yml make coverity scan looking for master. * JAssimp: fix simple code analysis issues. * Fix next finding. * Fix next finding. * Review: fix wrong interpretation of methods for JNI. * Update Jassimp.java Fix another misinterpretation from the JNI-interface. * python: fix review findings. * Testing: improve test coverage: * Update .travis.yml revert name of branch * Coverity-findings * more fixes for coverity-findings. * remove dead code. * fix more findings. * Add a check for the resule of a dynamic cast. * eremove useless assertion test. * Fix: except `SyntaxError` for py3 viewer Following https://www.python.org/dev/peps/pep-3110/ * Fix unnecessary allocation. * Fix memory leak. * remove unique_ptr ina local function / method. * fix streamreader::end definition for iterators. * fix review findings. * fix review findings. * fix out-of-bound access. * fix review warning: wrapper object used after free. * fix review finding: Wrapper object use after free. * fix review finding: fix resource leak. * next try. * fix finding: possible override. * fix review finding: dereference after null-check. * Correction on clipper crash on some IFC files when points are empty * Various additions/fixes (FBX blend-shapes support added) Added animMesh name assignment at ColladaLoader Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing) Added WindowsStore define. This is used to change some incompatible WinRT methods Added FBX blend-shapes and blend-shapes animations support Added Maya FBX specific texture slots parsing Added extra FBX metadata parsing Added GLTF2 vertex color parsing Fixed IFC-Loader zip-buffer reading rountine Fixed OBJ file parsing line-breaker bug Fixed IOStreamBuffer cache over-read bug Added mName field to aiAnimMesh Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit assimp#817 breaks a lot of old code. * Test fixes Test fixes * Change access of getData() to package-private for access in JaiDebug. Move private field to fix compile error. * Add ProgressHandler support. * Make this public for JaiDebug and to pass quality checks. * Fix progress reporting in ObjFileParser. Remove old unused code which is claiming to still take up "1/3" of the total progress. * add FBX Line Element support add FBX Line Element support * Update FBXConverter.cpp * Preserve all the material parameters from FBX models * Disable step. * Adapt MemoryIOSystem to delegate unhandled calls to shadowed IO system * Fill in rest of interface; switch created_stream to a unique_ptr * Update MemoryIOWrapper.h Fix leak. * Update MemoryIOWrapper.h Make code more readable. * Update MemoryIOWrapper.h Make code more readable. * Closes assimp#2251: introduce AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS to avoid removing textures. * Update README.md Update doc. * Update FindInvalidDataProcess.cpp -Fix some review findings. * Fix glTF2 export with no texture coordinates * Update copyrights. * Fix review findings. * [pyassimp] Bumped to 4.1.4 Main changes: - Support for metadata fields (Vincent Fazio, Wojciech Matyjewicz) - added support for aiExportSceneToBlob (Vincent Fazio) - a few bug fix + code beautification * Some more findings. * closes assimp#2297: introduce obj-unittest to validate working importer. * Merged PR 2811682: buffer grow changes and large files support Buffer grow changes: The exporting of relatevely large data could take a few days, because reallocation of a buffer every time for a few new bytes is overkill. I've introduced standard capacity member for the buffer and growth it by 1.5 times every time. That helps a lot, descrease exporting to a minute (from a few days). Large file support: glTF is a json file, all lengths and offsets don't have a type, just numbers, but code was always reading it as uint32, this doesn't work for files bigger than int32 (almost all files we have as an example). So, I've changed it to be reading as size_t. Specification doesn't specify the type for it, so it's not against spec. * warning fix for gcc * fix openfiledialog in modelviewer. * remove dead code * Update Readme.md closes assimp#2248: Add lgtm badge. * Fix potential security issues. * Add tokenization of 'c' type arrays, both compressed and uncompressed. * Remove unneeded newline. * Add two test files which require 'c' handling to be tokenized correctly. * cast size_t to unsigned int * Devil: replace this by header-only lib. * Update README - Update the readme for the exampes. * Restored and made compatible glTF2/ColladaExporter code * Applied most of assimp PR 2319 * Minor fixes * Reverted to old unit tests * Reverted collada exporter to Assimp original version
* Apply suggestions from code review * make the copy constructors explicitly defaulted * split compound assert * Smd loads a single animation file Can't load without mesh before * Fix smd animation mess aiMatrix4x4t<TReal>::FromEulerAnglesXYZ modified to row order * Issue 1117: Smd load multiple animations Read an animation list from a file * Fix: Smd Cannot read bone names containing spaces * Issue 1639: Smd mesh vertex bone assignment bone.mOffsetMatrix not set when bone.iParent == -1 * Update SMDLoader.cpp Fix compiler warning and do some reformattings. * closes assimp#2228: prepare pull-request. * Fix CMake target alias typo * Off-Importer: introduce unittest. * closes assimp#2247: change include folder from debian package from /usr/lib/include to /usr/include * collada export: Use Camera local coordinate system Fixes assimp#2255 * Use ADD_ASSIMP_IMPORTER for STEP importer * Fix failed assimp validation for glTF2 sample animations * Add check for NULL texcoord values. * closes assimp#817: use emmisive factor instead of color. * Add minimal unit-test for LWO file format * Add unit-test for STL format auto detection * Add formatDetection unit-test for 3DS importer * Add silent flag to assimp cmd Add a new command line flag to assimp cmd in order to only display minimal info when loading a file. This is especially useful for quick profiling/fuzzing. * Fix animations import in gltf2 * added arm64e to iOS build script added arm64e iOS cmake file * added bitcode ios * Update Info.cpp Add a simple check to avoid verbose + silent mode together, * Update Readme.md Add issue solution time-tracking. * Update Readme.md Add codacy badge. * Update .travis.yml make coverity scan looking for master. * JAssimp: fix simple code analysis issues. * Fix next finding. * Fix next finding. * Review: fix wrong interpretation of methods for JNI. * Update Jassimp.java Fix another misinterpretation from the JNI-interface. * python: fix review findings. * Testing: improve test coverage: * Update .travis.yml revert name of branch * Coverity-findings * more fixes for coverity-findings. * remove dead code. * fix more findings. * Add a check for the resule of a dynamic cast. * eremove useless assertion test. * Fix: except `SyntaxError` for py3 viewer Following https://www.python.org/dev/peps/pep-3110/ * Fix unnecessary allocation. * Fix memory leak. * remove unique_ptr ina local function / method. * fix streamreader::end definition for iterators. * fix review findings. * fix review findings. * fix out-of-bound access. * fix review warning: wrapper object used after free. * fix review finding: Wrapper object use after free. * fix review finding: fix resource leak. * next try. * fix finding: possible override. * fix review finding: dereference after null-check. * Correction on clipper crash on some IFC files when points are empty * Various additions/fixes (FBX blend-shapes support added) Added animMesh name assignment at ColladaLoader Fixed animMesh post-processing on ConvertToLhProcess (blend-shapes weren't being affected by post-processing) Added WindowsStore define. This is used to change some incompatible WinRT methods Added FBX blend-shapes and blend-shapes animations support Added Maya FBX specific texture slots parsing Added extra FBX metadata parsing Added GLTF2 vertex color parsing Fixed IFC-Loader zip-buffer reading rountine Fixed OBJ file parsing line-breaker bug Fixed IOStreamBuffer cache over-read bug Added mName field to aiAnimMesh Reverted EmissiveFactor, TransparencyFactor and SpecularFactor assignment on FBXConverter. Really, the commit assimp#817 breaks a lot of old code. * Test fixes Test fixes * Change access of getData() to package-private for access in JaiDebug. Move private field to fix compile error. * Add ProgressHandler support. * Make this public for JaiDebug and to pass quality checks. * Fix progress reporting in ObjFileParser. Remove old unused code which is claiming to still take up "1/3" of the total progress. * add FBX Line Element support add FBX Line Element support * Update FBXConverter.cpp * Preserve all the material parameters from FBX models * Disable step. * Adapt MemoryIOSystem to delegate unhandled calls to shadowed IO system * Fill in rest of interface; switch created_stream to a unique_ptr * Update MemoryIOWrapper.h Fix leak. * Update MemoryIOWrapper.h Make code more readable. * Update MemoryIOWrapper.h Make code more readable. * Closes assimp#2251: introduce AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS to avoid removing textures. * Update README.md Update doc. * Update FindInvalidDataProcess.cpp -Fix some review findings. * Fix glTF2 export with no texture coordinates * Update copyrights. * Fix review findings. * [pyassimp] Bumped to 4.1.4 Main changes: - Support for metadata fields (Vincent Fazio, Wojciech Matyjewicz) - added support for aiExportSceneToBlob (Vincent Fazio) - a few bug fix + code beautification * Some more findings. * closes assimp#2297: introduce obj-unittest to validate working importer. * Merged PR 2811682: buffer grow changes and large files support Buffer grow changes: The exporting of relatevely large data could take a few days, because reallocation of a buffer every time for a few new bytes is overkill. I've introduced standard capacity member for the buffer and growth it by 1.5 times every time. That helps a lot, descrease exporting to a minute (from a few days). Large file support: glTF is a json file, all lengths and offsets don't have a type, just numbers, but code was always reading it as uint32, this doesn't work for files bigger than int32 (almost all files we have as an example). So, I've changed it to be reading as size_t. Specification doesn't specify the type for it, so it's not against spec. * warning fix for gcc * fix openfiledialog in modelviewer. * remove dead code * Update Readme.md closes assimp#2248: Add lgtm badge. * Fix potential security issues. * Add tokenization of 'c' type arrays, both compressed and uncompressed. * Remove unneeded newline. * Add two test files which require 'c' handling to be tokenized correctly. * cast size_t to unsigned int * Devil: replace this by header-only lib. * Update README - Update the readme for the exampes. * [Issue_2340] Added ASSIMP_ANDROID_JNIIOSYSTEM precheck to only remain set to ON in proper ANDROID enabled toolchain environment * [Issue_2340] Wrong precondition layout... missed ANDROID=ON and ASSIMP_ANDROID_JNIIOSYSTEM=OFFvalid constellation * [Issue_2340] Proper closing endif()... * closes assimp#305': fix viewer * Add test file. * Update appveyor.yml Disable vs2015-test * Update appveyor.yml Disable vs2017 * closes assimp#2115: rollback setup of FBX-camera. * closes assimp#1593: fix computation of percentf for 3DS. * introduce simple skin-test +some findings. * fix compiler warnings. * ignoring invalid normals and uvs indices instead of canceling the import completely * In ColladaLoader in version 3.2.0 (release est. 2015) the name assignment was based on name attribute (xml) with optional fallbacks to id and sid. Over time this was changed to fix a bug and support for names was removed, only to be later (re)added using an optional `useColladaName` setting. We discovered a problem that with when using the name based assignment it doesn't assign automatically generated names like what it did in the logic in v3.2.0 and on the id based approach on current master. We discovered this causes problems with matching the aiCamera and aiLight. So we rectified this problem by auto generating names also on the name based method. * Ensure our include directories get added in the correct order If you have assimp installed already and in the include path (e.g. I have it via homebrew), it can pick up the wrong headers. This forces the include order so our local ones are found first when building assimp. * Add aiNode::mName to ValidateDataStructure error reporting to ease debugging * Make syntax used to call ReportError & ReportWarning a bit more consistent * Typo Fix a typo in a comment. * ValidateDataStructure.cpp: * Fixed warnings introduced by last commit (hopefully) * Fixed case fallthrough (due to exception flow, it didn't make a practical difference, but hopefully will remove a warning) * Minor formatting consistency improvements * Initial pass * Hopefully fix all warnings? * remove 1 more of the warnings * remove last warning? * Reenable vs2015 and vs1017 * Update appveyor.yml Fix build image. * Update appveyor.yml Fix cmake generation. * Fix compiler warnings. * Fix compiler warnings: var declarations hides other var. * closes assimp#934: introduce material keys for shader types. * add missing changes. * Add short documentation. * fix: change ScaleProcess priority * Fix some coverity findings. * fix loading 3D uvs from obj * Update MD3Loader.cpp Fix typo. * Adds a way to select which exporters you want to compile Mimics the ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT / ASSIMP_BUILD_XXX_IMPORTER code but for exporters. This works exactly the same way with one exception - ASSIMP_NO_EXPORT still overrides everything and turns off all exporting. Fixes assimp#2377 * Fix 3MF importer * INSTALL: Out of source build and improve Windows * INSTALL: update bullet point numbers * Update Readme.md Add the HAXE-port. * {cmake} Explicitly turn off ASM686 and AMD64 cmake options when ASSIMP_BUILD_ZLIB is on The AMD64 option causes a build failure on MSVC (assimp#1760) and the ASM builds seem to have problems: madler/zlib#41 (comment) This change also prevents these from "polluting" the cmake options if assimp is being included as a submodule.
Do you think it would be a good idea adding LGTM analysis to this repository?
It's free of charge for open source projects and public repositories.
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