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update #1
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update #1
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* make the copy constructors explicitly defaulted * split compound assert
Can't load without mesh before
aiMatrix4x4t<TReal>::FromEulerAnglesXYZ modified to row order
Read an animation list from a file
bone.mOffsetMatrix not set when bone.iParent == -1
Fix compressed assbin load/export, 3DS loader hardening, ...
Fix compiler warning and do some reformattings.
Update SMDImporter
Update vector2.h
Calculate the mMaxDuration property based off of keyframes for GLTF2
Update Exporter.cpp
…/include to /usr/include
Fix CMake target alias typo
closes #2228: prepare pull-req…
Improve ValidateDataStructure error reporting
closes #934: introduce materia…
fix: change ScaleProcess priority
Fix typo.
fix loading 3D uvs from obj
Mimics the ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT / ASSIMP_BUILD_XXX_IMPORTER code but for exporters. This works exactly the same way with one exception - ASSIMP_NO_EXPORT still overrides everything and turns off all exporting. Fixes #2377
Fix vs-2017 warnings
Add a way to select which exporters you want to compile in
INSTALL: Out of source build and improve Windows
Add the HAXE-port.
Update Readme.md
…P_BUILD_ZLIB is on The AMD64 option causes a build failure on MSVC (#1760) and the ASM builds seem to have problems: madler/zlib#41 (comment) This change also prevents these from "polluting" the cmake options if assimp is being included as a submodule.
{cmake} Explicitly turn off ASM686 & AMD64 options when ASSIMP_BUILD_ZLIB is on
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