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Some FBX multi-material mesh fixes #2546

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merged 1 commit into from
Jul 14, 2019
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Frooxius
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Thank you @kimkulling so much for making the blendshapes work with the multi-material meshes, your work is amazing and has helped us tremendously! I found a few minor issues, but I've been able to fix these myself.

  • Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
  • Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
  • Fixed blendshapes not importing for multi-material FBX meshes with no bones

…tput for multi-material meshes

- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
@kimkulling kimkulling merged commit b344beb into assimp:master Jul 14, 2019
@kimkulling
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Thanks a lot for the great contribution, merged!

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2 participants