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Some FBX multi-material mesh fixes #2546

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merged 1 commit into from
Jul 14, 2019
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Commits on Jul 13, 2019

  1. - Fixed anim meshes generated from blendshapes not being copied to ou…

    …tput for multi-material meshes
    
    - Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
    - Fixed blendshapes not importing for multi-material FBX meshes with no bones
    Frooxius committed Jul 13, 2019
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