Added
- #1 Parse geometry directly from the
.map
file, no need to export.obj
anymore. Special thanks to @dlannan 馃コ馃檹馃憤. - Textures that were not found will be replaced with a technical texture 馃煪 to notice.
Fixed
- No longer dependent on the
assets/textures
path and it's possible to place textures anywhere in the project.
BREAKING CHANGE
- Since now there is no strict binding to the
assets/textures
folder, you should update both the TrenchBroom configuration folder and replace all texture paths inside the.map
file with paths relative to the project root.