A game framework, written in C++, that provides the following features:
- 2D SceneGraph (OpenGL ES 2.0 and SDL)
- Low latency sound API (OpenAL and SDL)
- Filesystem abstraction
- Animation API
- Event driven API
- Texture loader (PowerVR Texture Compression, Direct Draw Surface, PNG and TGA formats)
- Texture Atlas API
- Dynamic batching for static meshes
- Font rendering (supports TTF and Bitmap fonts)
- Window Manager abstraction API
- Supported platforms: iOS, Android, Linux, Windows and MacOS.