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glTFast 3.2.0

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@atteneder atteneder released this 13 Apr 12:00
· 1031 commits to main since this release

Added

  • Support for animations via Unity's legacy animation system (Animation component; #124)

Fixed

  • Image format is properly detected from URIs with HTTP queries (thanks JonathanB-Vobling for #160; fixes #158)
  • Unlit shaders are now correctly assigned for double-sided variants (thanks @hybridherbst for #163)
  • Sample code for custom defer agent is now thread safe (fixes #161)
  • Meshes with two UV sets and vertex colors now work (fixes #162)