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Noise.cpp
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Noise.cpp
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/**********************************************************************
Audacity: A Digital Audio Editor
Noise.cpp
Dominic Mazzoni
*******************************************************************//**
\class EffectNoise
\brief An effect to add white noise.
*//*******************************************************************/
#include "Noise.h"
#include "EffectEditor.h"
#include "LoadEffects.h"
#include <math.h>
#include <wx/choice.h>
#include <wx/textctrl.h>
#include <wx/valgen.h>
#include "Prefs.h"
#include "ShuttleGui.h"
#include "../widgets/valnum.h"
#include "../widgets/NumericTextCtrl.h"
const EnumValueSymbol EffectNoise::kTypeStrings[nTypes] =
{
// These are acceptable dual purpose internal/visible names
/* i18n-hint: not a color, but "white noise" having a uniform spectrum */
{ XC("White", "noise") },
/* i18n-hint: not a color, but "pink noise" having a spectrum with more power
in low frequencies */
{ XC("Pink", "noise") },
/* i18n-hint: a kind of noise spectrum also known as "red" or "brown" */
{ XC("Brownian", "noise") }
};
const EffectParameterMethods& EffectNoise::Parameters() const
{
static CapturedParameters<EffectNoise,
Type, Amp
> parameters;
return parameters;
}
//
// EffectNoise
//
const ComponentInterfaceSymbol EffectNoise::Symbol
{ XO("Noise") };
namespace{ BuiltinEffectsModule::Registration< EffectNoise > reg; }
EffectNoise::EffectNoise()
{
Parameters().Reset(*this);
SetLinearEffectFlag(true);
y = z = buf0 = buf1 = buf2 = buf3 = buf4 = buf5 = buf6 = 0;
}
EffectNoise::~EffectNoise()
{
}
// ComponentInterface implementation
ComponentInterfaceSymbol EffectNoise::GetSymbol() const
{
return Symbol;
}
TranslatableString EffectNoise::GetDescription() const
{
return XO("Generates one of three different types of noise");
}
ManualPageID EffectNoise::ManualPage() const
{
return L"Noise";
}
// EffectDefinitionInterface implementation
EffectType EffectNoise::GetType() const
{
return EffectTypeGenerate;
}
unsigned EffectNoise::GetAudioOutCount() const
{
return 1;
}
bool EffectNoise::ProcessInitialize(EffectSettings &,
double sampleRate, ChannelNames)
{
mSampleRate = sampleRate;
return true;
}
size_t EffectNoise::ProcessBlock(EffectSettings &,
const float *const *, float *const *outbuf, size_t size)
{
float *buffer = outbuf[0];
float white;
float amplitude;
float div = ((float) RAND_MAX) / 2.0f;
switch (mType)
{
default:
case kWhite: // white
for (decltype(size) i = 0; i < size; i++)
{
buffer[i] = mAmp * ((rand() / div) - 1.0f);
}
break;
case kPink: // pink
// based on Paul Kellet's "instrumentation grade" algorithm.
// 0.129f is an experimental normalization factor.
amplitude = mAmp * 0.129f;
for (decltype(size) i = 0; i < size; i++)
{
white = (rand() / div) - 1.0f;
buf0 = 0.99886f * buf0 + 0.0555179f * white;
buf1 = 0.99332f * buf1 + 0.0750759f * white;
buf2 = 0.96900f * buf2 + 0.1538520f * white;
buf3 = 0.86650f * buf3 + 0.3104856f * white;
buf4 = 0.55000f * buf4 + 0.5329522f * white;
buf5 = -0.7616f * buf5 - 0.0168980f * white;
buffer[i] = amplitude *
(buf0 + buf1 + buf2 + buf3 + buf4 + buf5 + buf6 + white * 0.5362);
buf6 = white * 0.115926;
}
break;
case kBrownian: // Brownian
//float leakage=0.997; // experimental value at 44.1kHz
//double scaling = 0.05; // experimental value at 44.1kHz
// min and max protect against instability at extreme sample rates.
float leakage = ((mSampleRate - 144.0) / mSampleRate < 0.9999)
? (mSampleRate - 144.0) / mSampleRate
: 0.9999f;
float scaling = (9.0 / sqrt(mSampleRate) > 0.01)
? 9.0 / sqrt(mSampleRate)
: 0.01f;
for (decltype(size) i = 0; i < size; i++)
{
white = (rand() / div) - 1.0f;
z = leakage * y + white * scaling;
y = fabs(z) > 1.0
? leakage * y - white * scaling
: z;
buffer[i] = mAmp * y;
}
break;
}
return size;
}
// Effect implementation
std::unique_ptr<EffectEditor> EffectNoise::PopulateOrExchange(
ShuttleGui & S, EffectInstance &, EffectSettingsAccess &access,
const EffectOutputs *)
{
mUIParent = S.GetParent();
wxASSERT(nTypes == WXSIZEOF(kTypeStrings));
S.StartMultiColumn(2, wxCENTER);
{
S.Validator<wxGenericValidator>(&mType)
.AddChoice(XXO("&Noise type:"), Msgids(kTypeStrings, nTypes));
S
.Validator<FloatingPointValidator<double>>(
6, &mAmp, NumValidatorStyle::NO_TRAILING_ZEROES, Amp.min, Amp.max )
.AddTextBox(XXO("&Amplitude (0-1):"), L"", 12);
S.AddPrompt(XXO("&Duration:"));
auto &extra = access.Get().extra;
mNoiseDurationT = safenew
NumericTextCtrl(FormatterContext::SampleRateContext(mProjectRate),
S.GetParent(), wxID_ANY,
NumericConverterType_TIME(),
extra.GetDurationFormat(),
extra.GetDuration(),
NumericTextCtrl::Options{}
.AutoPos(true));
S.Name(XO("Duration"))
.Position(wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL | wxALL)
.AddWindow(mNoiseDurationT);
}
S.EndMultiColumn();
return nullptr;
}
bool EffectNoise::TransferDataToWindow(const EffectSettings &settings)
{
if (!mUIParent->TransferDataToWindow())
{
return false;
}
mNoiseDurationT->SetValue(settings.extra.GetDuration());
return true;
}
bool EffectNoise::TransferDataFromWindow(EffectSettings &settings)
{
if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
{
return false;
}
settings.extra.SetDuration(mNoiseDurationT->GetValue());
return true;
}