"Koszmarsen" is a game created as part of the "Game in 24 Hours" project. It is a mobile game where the player's task is to survive for as long as possible while falling down an infinite tunnel and collecting as many points as possible. During gameplay, the player must avoid objects that continuously accelerate and also collect various upgrades that make gameplay easier. The game features implemented music and sound effects.
The project was developed using the Unity engine.
The entire game code was written in C#.
Most objects was generated using AI.
The sound implementation has been achieved using the FMOD system.
Unity Version Control was utilized for collaborative work on the project.
To run the repository, it is recommended to use Unity engine version 2022.3.14f1.
The project was created in collaboration by:
- Patryk Suchecki (https://github.com/patryk-suchecki)
- Aureliusz Czarnacki (https://github.com/aurelczarnacki)
The project is distributed under the terms of the MIT License.