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updated changelog and bumped revision number to 4.1.6
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rob-bateman committed Jan 23, 2014
1 parent 594840a commit a6f6667
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26 changes: 24 additions & 2 deletions CHANGELOG.txt
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Expand Up @@ -205,7 +205,7 @@
- Updated Bounds to ignore lights
- Fix to unproject (closes #446)
- Add wrapPanAngle to FirstPersonController
- Fix to Wireframe geomtry primitive properties and geometry updates
- Fix to Wireframe geometry primitive properties and geometry updates
- Fix for runtime error when removing a lightpicker from a material with a shadow method
- Fix to GradientDiffuseMethod to stop material from disappearing when no lights are applied
- Get rid of compilation warnings in ViewVolume
Expand All @@ -219,4 +219,26 @@
- Optimisation to MD2 parser. Closes #631
- Fix to pitch/roll/yaw/rotate for scaled objects. Closes #626
- Fix on filter method for custom filterFunc. Closes #619
- Added support for 4096x4096 textures. Closes #647
- Added support for 4096x4096 textures. Closes #647

4.1.6
- Memory optimisations for internal Matrix3D and Vector3D use
- Fix to zIndex calculation on Entities with non-root parent. Closes #659
- Fix for removing effects methods on a multipass material. Closes #671
- Updated context loss handling for views with 3D filters. Closes #669
- Corrected pivot point calculation for scaled meshes. Closes #650
- Fix for background texture renderer when using BlendMode on a Mesh. Closes #569
- Fix for controller using targets with non-root parent. Closes #377
- Compatibility fix for UV animation applied to a multipass material. Closes #553
- Stability update to StereoView3D. Closes #466
- Compatibility fix to calling Merge.apply() to meshes with lit materials. Closes #624
- Compatibility fix for SpriteSheetAnimator applied to materials with shadows enabled. Closes #617
- Enable doublesided meshes to be used with OutlineMethod. Closes #604
- Visual discrepancy fix between single pass and multipass materials when using fog effects method. Closes #596
- Fix to filtered shadow method when using cascading shadows
- Fix to segment set rendering when using 3d filters
- Fix to multipass material when using multiple point lights
- Added useSmoothingGroups option in 3DS parser to allow smoothing on files with no smoothing group data
- Fix for play method on animators to restart stopped animations when playing the same state
- Fix to duration property for non-looping animations
- Updates to AWD and 3DS parser to allow class instance reuse on multiple assets.
2 changes: 1 addition & 1 deletion src/away3d/Away3D.as
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Expand Up @@ -11,6 +11,6 @@ package away3d

public static const MINOR_VERSION:uint = 1;

public static const REVISION:uint = 5;
public static const REVISION:uint = 6;
}
}

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