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Enable FPS control for winuwp #628

Enable FPS control for winuwp

Enable FPS control for winuwp #628

Workflow file for this run

name: android
on:
push:
branches:
- dev
paths-ignore:
- '**.md'
- '**/*.md.in'
- 'docs/**'
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
GH_OS_NAME: linux
BUILD_TARGET: android
BUILD_TYPE: Release
jobs:
build:
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
strategy:
matrix:
arch:
- armv7
- arm64
- x86
- x64
env:
BUILD_ARCH: ${{ matrix.arch }}
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- uses: actions/setup-java@v3
with:
distribution: 'microsoft' # See 'Supported distributions' for available options
java-version: '17'
- name: Build
# Execute the build. You can specify a specific target with "--target <NAME>"
shell: pwsh
run: |
$AX_ROOT = $(Get-Location).Path
./build.ps1 -p android -a $env:BUILD_ARCH
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.arch }}
path: |
templates/**/*.apk
tests/**/*.apk