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Merge f6dce7f into b2e7231
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FrancescoBorzi committed Jan 8, 2020
2 parents b2e7231 + f6dce7f commit 9c7db72
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Showing 2 changed files with 13 additions and 15 deletions.
Expand Up @@ -478,7 +478,7 @@
<app-single-value-selector-btn
[control]="editorService.form.get('AIName')"
[config]="{ options: CREATURE_AI_NAME, name: 'AIName' }"
[modalClass]="'modal-md'"
[modalClass]="'modal-lg'"
></app-single-value-selector-btn>
<input [formControlName]="'AIName'" id="AIName" class="form-control form-control-sm">
</div>
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26 changes: 12 additions & 14 deletions src/app/constants/options/creature-ai-name.ts
@@ -1,20 +1,18 @@
import { Option } from '../../types/general';

export const CREATURE_AI_NAME: Option[] = [
{ value: 'NullCreatureAI', name: 'Empty AI, the creature does nothing.' },
{ value: 'TriggerAI', name: '' },
{ value: 'AggressorAI', name: 'The creature attacks as soon as something is in aggro range.' },
{ value: 'ReactorAI', name: 'The creature attacks only if aggroed by attack, spell etc.' },
{ value: 'PassiveAI', name: '' },
{ value: 'CritterAI', name: '' },
{ value: 'GuardAI', name: '' },
{ value: 'NullCreatureAI', name: 'Empty AI, creature does nothing; cannot be charmed.' },
{ value: 'TriggerAI', name: 'Same as "NullCreatureAI", except that the creature casts the spell from field spell1 when summoned' },
{ value: 'AggressorAI', name: 'Creature attacks when entering aggro radius; uses only melee attacks.' },
{ value: 'ReactorAI', name: 'Creature attacks only if aggroed; uses only melee attacks..' },
{ value: 'PassiveAI', name: 'Creature behaves passive, cannot attack. ' },
{ value: 'CritterAI', name: 'Critter which flees if attacked.' },
{ value: 'GuardAI', name: 'Creature is a zone guard.' },
{ value: 'PetAI', name: 'The creature is a pet.' },
{ value: 'TotemAI', name: 'The creature casts spell from field spell1, otherwise like NullAI.' },
{ value: 'CombatAI', name: '' },
{ value: 'ArcherAI', name: '' },
{ value: 'TurretAI', name: '' },
{ value: 'VehicleAI', name: '' },
{ value: 'TotemAI', name: 'Creature casts spell from field spell1; does not move.' },
{ value: 'CombatAI', name: 'Creature attacks as soon as something is in aggro range; uses also spells.' },
{ value: 'ArcherAI', name: 'Creature casts spell from field spell1; chases the victim.' },
{ value: 'TurretAI', name: 'Creature attacks using spell from field spell1; does not move.' },
{ value: 'VehicleAI', name: 'Creature acts as player vehicle.' },
{ value: 'SmartAI', name: 'The creature uses SmartAI' },
{ value: 'GameObjectAI', name: '' },
{ value: 'SmartGameObjectAI', name: '' },
];

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