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chore(SAI): target contants
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FrancescoBorzi committed Dec 1, 2019
1 parent b31aac4 commit d8bb652
Showing 1 changed file with 34 additions and 0 deletions.
Expand Up @@ -66,24 +66,58 @@ SAI_TARGET_TOOLTIPS[SAI_TARGETS.CLOSEST_FRIENDLY] = 'Takes the closest friendly
SAI_TARGET_TOOLTIPS[SAI_TARGETS.FARTHEST] = 'Farthest unit on the threat list';

export const SAI_TARGET_PARAM1_NAMES = [];
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CREATURE_RANGE] = 'Creature entry (0 any)';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CREATURE_GUID] = 'Creature guid';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CREATURE_DISTANCE] = 'Creature entry (0 any)';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.STORED] = 'Store id';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.GAMEOBJECT_RANGE] = 'Gameobject entry (0 any)';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.GAMEOBJECT_GUID] = 'Gameobject guid';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.GAMEOBJECT_DISTANCE] = 'Gameobject entry (0 any)';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.PLAYER_RANGE] = 'Minimum distance';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CLOSEST_CREATURE] = 'Creature entry (0 any)';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CLOSEST_GAMEOBJECT] = 'Gameobject entry (0 any)';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CLOSEST_PLAYER] = 'Maximum distance';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CLOSEST_ENEMY] = 'Maximum distance';
SAI_TARGET_PARAM1_NAMES[SAI_TARGETS.CLOSEST_FRIENDLY] = 'Maximum distance';
// TODO: add missing values

export const SAI_TARGET_PARAM2_NAMES = [];
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CREATURE_RANGE] = 'Minimum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CREATURE_GUID] = 'Creature entry';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CREATURE_DISTANCE] = 'Maximum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.GAMEOBJECT_RANGE] = 'Minimum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.GAMEOBJECT_GUID] = 'Gameobject entry';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.GAMEOBJECT_DISTANCE] = 'Maximum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.PLAYER_RANGE] = 'Maximum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CLOSEST_CREATURE] = 'Maximum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CLOSEST_GAMEOBJECT] = 'Maximum distance';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CLOSEST_ENEMY] = 'Player only (0/1)';
SAI_TARGET_PARAM2_NAMES[SAI_TARGETS.CLOSEST_FRIENDLY] = 'Player only (0/1)';
// TODO: add missing values

export const SAI_TARGET_PARAM3_NAMES = [];
SAI_TARGET_PARAM3_NAMES[SAI_TARGETS.CREATURE_RANGE] = 'Maximum distance';
SAI_TARGET_PARAM3_NAMES[SAI_TARGETS.GAMEOBJECT_RANGE] = 'Maximum distance';
SAI_TARGET_PARAM3_NAMES[SAI_TARGETS.CLOSEST_CREATURE] = 'Must be dead (0/1)';
// TODO: add missing values

export const SAI_TARGET_PARAM4_NAMES = [];
// TODO: add missing values

export const SAI_TARGET_PARAM1_TOOLTIPS = [];
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.CREATURE_RANGE] = 'If left at 0, it will target all creatures within the given distance';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.CREATURE_DISTANCE] = 'If left at 0, it will target all creatures within the given distance';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.GAMEOBJECT_RANGE] = 'If left at 0, it will target all gameobjects within the given distance';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.GAMEOBJECT_DISTANCE] = 'If left at 0, it will target all gameobjects within the given distance';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.CLOSEST_CREATURE] = 'If left at 0, it will target the closest creature of ANY entry';
SAI_TARGET_PARAM1_TOOLTIPS[SAI_TARGETS.CLOSEST_GAMEOBJECT] = 'If left at 0, it will target the closest creature of ANY entry';
// TODO: add missing values

export const SAI_TARGET_PARAM2_TOOLTIPS = [];
// TODO: add missing values

export const SAI_TARGET_PARAM3_TOOLTIPS = [];
SAI_TARGET_PARAM3_TOOLTIPS[SAI_TARGETS.CLOSEST_CREATURE] = 'If set to 0 it will only target alive creatures; if set to 1 it will target only alive creatures';
// TODO: add missing values

export const SAI_TARGET_PARAM4_TOOLTIPS = [];
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