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line.go
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line.go
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package box
import tl "github.com/badele/termloop"
////////////////////////////////////////////
// Horizontal Line
////////////////////////////////////////////
// A type representing a 2D horizontal Line
type HLine struct {
x int
y int
size int
bgcolor tl.Attr
fgcolor tl.Attr
linetype LineType
*BorderDefinitions
level *tl.BaseLevel
}
// NewHLine creates a new HLine at position (x, y)
func NewHLine(x, y, s int, bgcolor, fgcolor tl.Attr, linetype LineType) *HLine {
return &HLine{
x: x, y: y, size: s,
bgcolor: bgcolor, fgcolor: fgcolor, linetype: linetype, BorderDefinitions: BorderTheme[uint(linetype)],
level: nil,
}
}
// Draws the Horizontal line
func (l *HLine) Draw(s *tl.Screen) {
posx, posy := l.x, l.y
// If attached into level, no move text
if l.level != nil {
offSetX, offSetY := l.level.Offset()
posx += -offSetX
posy += -offSetY
}
for i := 0; i < l.size; i++ {
s.RenderCell(posx+i, posy, &tl.Cell{Bg: l.bgcolor, Fg: l.fgcolor, Ch: l.BorderDefinitions.hc})
}
}
func (l *HLine) Tick(ev tl.Event) {}
// Return size of horizontal line
func (l *HLine) Size() int {
return l.size
}
// Position returns the x and y coordinates of the horizontal line.
func (l *HLine) Position() (int, int) {
return l.x, l.y
}
// Level Follow
func (f *HLine) LevelFollow(level *tl.BaseLevel) {
f.level = level
}
// SetPosition sets the coordinates of the horizontal line to be x and y.
func (l *HLine) SetPosition(x, y int) {
l.x = x
l.y = y
}
// SetSize sets the width and height of the horizontal line to be w and h.
func (l *HLine) SetSize(w, h int) {
l.size = w
}
// Color returns the color of the horizontal line .
func (l *HLine) BgColor() tl.Attr {
return l.bgcolor
}
// Color returns the color of the horizontal line .
func (l *HLine) FgColor() tl.Attr {
return l.fgcolor
}
// SetBGColor set the background color of the horizontal line .
func (l *HLine) SetBGColor(color tl.Attr) {
l.bgcolor = color
}
// SetFGColor set the background color of the horizontal line .
func (l *HLine) SetFGColor(color tl.Attr) {
l.fgcolor = color
}
////////////////////////////////////////////
// Vertical Line
////////////////////////////////////////////
type VLine struct {
x int
y int
size int
bgcolor tl.Attr
fgcolor tl.Attr
linetype LineType
*BorderDefinitions
level *tl.BaseLevel
}
// NewVLine creates a new VLine at position (x, y)
func NewVLine(x, y, s int, bgcolor, fgcolor tl.Attr, linetype LineType) *VLine {
return &VLine{
x: x, y: y, size: s,
bgcolor: bgcolor, fgcolor: fgcolor, linetype: linetype, BorderDefinitions: BorderTheme[uint(linetype)],
level: nil,
}
}
// Draws the Horizontal line
func (l *VLine) Draw(s *tl.Screen) {
posx, posy := l.x, l.y
// If attached into level, no move text
if l.level != nil {
offSetX, offSetY := l.level.Offset()
posx += -offSetX
posy += -offSetY
}
for i := 0; i < l.size; i++ {
s.RenderCell(posx, posy+i, &tl.Cell{Bg: l.bgcolor, Fg: l.fgcolor, Ch: l.BorderDefinitions.vc})
}
}
func (l *VLine) Tick(ev tl.Event) {}
// Return size of vertical line
func (l *VLine) Size() int {
return l.size
}
// Position returns the x and y coordinates of the horizontal line.
func (l *VLine) Position() (int, int) {
return l.x, l.y
}
// Level Follow
func (f *VLine) LevelFollow(level *tl.BaseLevel) {
f.level = level
}
// SetPosition sets the coordinates of the horizontal line to be x and y.
func (l *VLine) SetPosition(x, y int) {
l.x = x
l.y = y
}
// SetSize sets the height and height of the horizontal line to be w and h.
func (l *VLine) SetWidth(w, h int) {
l.size = w
}
// Color returns the color of the horizontal line .
func (l *VLine) BgColor() tl.Attr {
return l.bgcolor
}
// Color returns the color of the horizontal line .
func (l *VLine) FgColor() tl.Attr {
return l.fgcolor
}
// SetBGColor set the background color of the horizontal line .
func (l *VLine) SetBGColor(color tl.Attr) {
l.bgcolor = color
}
// SetFGColor set the background color of the horizontal line .
func (l *VLine) SetFGColor(color tl.Attr) {
l.fgcolor = color
}