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When debugging in vulkan, texelFetch a R32_UINT/R16_UINTusampleBuffer in compute shader will always return 0 while the actual value shown in buffer window isn't 0. If I change the resource from usampleBuffer to storage buffer, then the result seems correct.
Description
When debugging in vulkan,
texelFetch
aR32_UINT
/R16_UINT
usampleBuffer
in compute shader will always return 0 while the actual value shown in buffer window isn't 0. If I change the resource from usampleBuffer to storage buffer, then the result seems correct.Actual buffer value:
Debugging value:
Result:
Steps to reproduce
The compute shader is:
Capture file: capture.zip
Environment
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