You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the Mesh Viewer, we can inspect a mesh pre and post Vertex Shader.
It also neatly displays all attributes in a table.
I would like to have the ability to select vertices and have it's UVs displayed over a texture.
This would help debugging texture coordinates a lot.
Environment
RenderDoc version: 1.29
Operating System: Windows 11 x64
Graphics API: D3D11
The text was updated successfully, but these errors were encountered:
This is something that I do not intend to support due to the difficulties in mapping a vertex attribute or output to the actual sampled UVs (as they're not guaranteed to be used unchanged) as well as the extra burden and complexity required in building a UI to map between a given element in the mesh viewer and a given texture since it's not guaranteed that there's only one texture or indeed one set of texture co-ordinates.
For this kind of case you can select the attribute and display it as position, to view the texture co-ordinates in UV space. This is still local to the mesh-viewer and doesn't display it overlayed on the texture but is more useful in visualising texture co-ordinates:
Description
In the Mesh Viewer, we can inspect a mesh pre and post Vertex Shader.
![image](https://private-user-images.githubusercontent.com/14938934/286988717-4716c7f6-21c8-4433-936c-b5a067a9aeb8.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjAzMzA2MzQsIm5iZiI6MTcyMDMzMDMzNCwicGF0aCI6Ii8xNDkzODkzNC8yODY5ODg3MTctNDcxNmM3ZjYtMjFjOC00NDMzLTkzNmMtYjVhMDY3YTlhZWI4LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzA3VDA1MzIxNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTI3NDJjYTMxMjBmMmZlODk0OTE1MDRlN2U2N2FlMDJlYTZhY2MwMTMwNDFmZjI0M2JmOTkyY2M2OThmNWZhYWYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.TtiFOkSJwz6T14MJS8kgUED0C7j5_3m_9ChhRYSA1lI)
![image](https://private-user-images.githubusercontent.com/14938934/286989959-ab362688-7e82-42f1-accb-796ec6158ac1.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjAzMzA2MzQsIm5iZiI6MTcyMDMzMDMzNCwicGF0aCI6Ii8xNDkzODkzNC8yODY5ODk5NTktYWIzNjI2ODgtN2U4Mi00MmYxLWFjY2ItNzk2ZWM2MTU4YWMxLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzA3VDA1MzIxNFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTgzY2M1ZDdiN2UyMjE5NjBhZmFkNmNmNWJjOWY4MGMwYzc2YWE3NzEwZjgwNjA0N2VmMmMzN2MzN2NiYzZhNzEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.Gplt_sWzSO3wvR0_kthD6JU1LD4GetUB7b38fOr5UJg)
It also neatly displays all attributes in a table.
I would like to have the ability to select vertices and have it's UVs displayed over a texture.
This would help debugging texture coordinates a lot.
Environment
The text was updated successfully, but these errors were encountered: