npm install -d
npm start
npm run build
npm test
Dog models are derived from PigArt's Low Poly Wolf model.
The license that came with the model has it under a different (non-existent) user: nabagielis. It is released under CC BY 3.0.
The following icons are from paomedia, released in the Public Domain:
assets/company/confirm.png
assets/company/mail.png
assets/company/news.png
assets/company/time.png
assets/company/market.png
assets/company/completed.png
For easier serialization, all data that needs to be un/serialized (i.e. loaded/saved) should be kept at the top-level of the player
(which keeps track of the more general game world state) or company
. No objects should save a reference to the player
or company
except for the Manager
- references to either of these should be passed in as needed. This is to avoid circular references.
notes on the project structure
game
contains only the core logic defining the game's systems (it does not deal with their presentation, i.e. views)market
contains only the logic for the Market, including its board (the hexworld)office
contains only the logic for rendering the in-game officeviews
deal with all DOM elements; they just render datastates
ties together these different components
three important objects are:
- the
game
, which is the Phaser game object - the
player
, which contains all data that must be persisted/loaded for a save game; that is, all the data that uniquely represents an active game - the
manager
, which coordinates between the Phaser game object, the Player object, and handles functionality like saving/loading, new game creation, etc