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title: "Weeknotes: 121" | ||
taxon: weeknotes-2021 | ||
date: 2021-01-10 21:00:00 | ||
--- | ||
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## Work | ||
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This week didn't start out great, with me sleeping through my alarm | ||
and waking up at about 1pm. I decided to retroactively take Monday | ||
off. | ||
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The transition from holiday to work is rough. | ||
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Other than that, it was business as usual. A few people are still | ||
off, so the team's a little quiet, but there's enough to keep | ||
ourselves occupied. | ||
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One tricky problem came up: we deployed the [NCSC password | ||
blacklist][], to prevent people from signing up with, or changing to, | ||
the top breached passwords. For existing users, we can check if they | ||
have a breached password on sign in, but what about users who don't | ||
sign in regularly? Well, we just have to check every password (about | ||
~44,000 which meet our minimum length restriction) against every user. | ||
Because we're using good password hashing---a pepper, a random salt, | ||
and an expensive hash function---this is going to take a while. Oh | ||
well. | ||
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[NCSC password blacklist]: https://www.ncsc.gov.uk/blog-post/passwords-passwords-everywhere | ||
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## Books | ||
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This week I read: | ||
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- [Toll the Hounds][] by Steven Erikson, the eighth of the [Malazan Book of the Fallen][]. | ||
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A very climactic book, with some major characters and plot points | ||
being dealt with, with finality. Malazan started out as a GURPS | ||
campaign, and Steven Erikson once said: | ||
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> Believe it or not, the clash of two major characters in Toll the | ||
> Hounds was decided on a single roll of the die. If it had gone | ||
> the other... well, I shudder to think. | ||
I think I know which clash he meant, and the results of that clash | ||
will have a major impact on the remaining books, it going the other | ||
way would be a pretty dramatic change. But that's what's fun about | ||
RPGs, right? Rolling the dice and having events develop in | ||
unexpected ways. The way things turned out seems a huge positive, | ||
with the other way being very bad; but Malazan is a story *based on* | ||
a game, not the story *of* the game, so I'm sure if things had gone | ||
the other way, the books would still have been good. | ||
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[Toll the Hounds]: https://en.wikipedia.org/wiki/Toll_the_Hounds | ||
[Malazan Book of the Fallen]: https://en.wikipedia.org/wiki/Malazan_Book_of_the_Fallen | ||
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## Gaming | ||
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I finally read about the [Threefold Model][], a predecessor of | ||
[GNS][], and I definitely prefer it as a model of player goals. | ||
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GNS is the most widely known such model, but it's really confusing. | ||
GNS breaks player motivations down into three types: | ||
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- **Gamists** focus on competition and game goals, leading to ideas | ||
like D&D-style levelling systems, hit points, and encounter balance. | ||
Computer RPGs are generally very gamist. | ||
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- **Narrativists** focus on the story, but specifically in taking a | ||
step outside the story and focussing on moral and ethical questions, | ||
rather than simply on genre tropes. There's a strong emphasis on | ||
"playing to find out what happens" and removing the traditional GM / | ||
player split in narrative authority. | ||
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- **Simulationists** focus on simulating some experience. For | ||
example, simulating a world by having detailed rules for the | ||
"physics", or simulating a story by codifying genre tropes as rules | ||
(like PbtA games do). | ||
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My major problems with GNS are: | ||
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1. It is written as if gamism and narrativism are *the* ways to play a | ||
game (with narrativism being *the best* way), and that | ||
simulationism is something some people think they like, but they're | ||
just mistaken. GNS adherents can be very pretentious. | ||
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2. Simulationism groups two *very* different types of game---realistic | ||
gritty world-simulations and unrealistic genre-simulations---under | ||
the same umbrella, because they're both "simulating", even though | ||
one doesn't care about the story at all and the other is all about | ||
the story. | ||
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3. Nobody really agrees on what each category means, because the | ||
original essay is kind of vague. As said, simulationism is | ||
particularly bad; but gamism and narrativism are also pretty | ||
confusing. | ||
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I've generally described myself as a "simulationist" gamer---which is | ||
already unfortunate because GNS seems to look down on us---but one who | ||
wants to simulate worlds, rather than think about the story. But | ||
because PbtA games, which are basically the opposite of what I want, | ||
are also considered "simulationist" games, the word itself is almost | ||
completely unhelpful in describing what sort of games I like to play. | ||
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It's like the GNS authors thought "surely nobody *actually* wants to | ||
play as if the game world were a real place, because that's just | ||
tedious." | ||
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Enter the Threefold Model. It's much better. It breaks player | ||
motivations down into: | ||
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- **Dramatists** focus on the story. | ||
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- **Gamists** focus on fair challenges and computer-game-like | ||
elements. | ||
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- **Simulationists** focus on resolving in-game events | ||
"realistically", as if the game world were a real place. | ||
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So Threefold-Dramatism covers GNS-Narrativism and the genre-simulating | ||
aspect of GNS-Simulationism; Threefold-Gamism is the same as | ||
GNS-Gamism; and Threefold-Simulationism is actually a narrow enough | ||
category to be useful for describing things. | ||
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Since GNS came later, and reads as if narrativism is really the best | ||
way to play RPGs, I suspect that it came out of the Dramatist | ||
community wanting to separate people who view "the story" in different | ||
ways---people who want to play a game with a good story vs people who | ||
want to explicitly play with the story---but without introducing a | ||
fourth category. And I think that was a mistake. | ||
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[Threefold Model]: http://www.darkshire.net/%7Ejhkim/rpg/theory/threefold/faq_v1.html | ||
[GNS]: http://www.indie-rpgs.com/articles/3/ | ||
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## Miscellaneous | ||
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I backed the [Little Nuns kickstarter][], for an artbook of [these | ||
nuns with ducks][]. | ||
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[Little Nuns kickstarter]: https://www.kickstarter.com/projects/diva01/litttle-nuns | ||
[these nuns with ducks]: https://twitter.com/hyxpk/ | ||
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## Link Roundup | ||
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- [Steam's login method is kinda interesting](https://owlspace.xyz/cybersec/steam-login/) | ||
- [A First Look at Info Table Profiling](https://well-typed.com/blog/2021/01/first-look-at-hi-profiling-mode/) |