Skip to content

Essential cross platform APIs for your mobile apps.

License

Unknown, MIT licenses found

Licenses found

Unknown
LICENSE
MIT
LICENSE-CODE
Notifications You must be signed in to change notification settings

baskren/P42.Uno.Xamarin.Essentials

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

P42.Uno.Xamarin.Essentials

A Uno flavor of Xamarin.Essentials to help developers transition to Uno

Xamarin.Essentials gives developers essential cross-platform APIs for their mobile applications. But it and Xamarin.Forms is going away. That gives developers a chance to reflect upon what Cross Platform XAML framework would be best for their applications - and, if you're actually willing to consider that question, the answer is going to be UNO.

The library is a port of Xamarin.Essentials for use with the Uno Platform. It is intended as a bridge for developers as not all the features and functions of Xamarin.Essentials has implementations in WinUI.

Xamarin.Essentials

iOS, Android, and UWP offer unique operating system and platform APIs that developers have access to, all in C# leveraging Xamarin. It is great that developers have 100% API access in C# with Xamarin, but these APIs are different per platform. This means developers have to learn three different APIs to access platform-specific features. With Xamarin.Essentials, developers have a single cross-platform API that works with any iOS, Android, or UWP application that can be accessed from shared code no matter how the user interface is created.

Questions

Get your technical questions answered by experts on Microsoft Q&A.

Contribution Discussion

Contributing to Xamarin.Essentials? Join our Discord server and chat with the team

Build Status

Build Server Type Platform Status
Azure DevOps Build Windows Build Status

Installation

Xamarin.Essentials is available via NuGet & is included in every template:

Please read our Getting Started with Xamarin.Essentials guide for full setup instructions.

Documentation

Browse our full documentation for Xamarin.Essentials, including feature guides, on how to use each feature.

Supported Platforms

Platform support & feature support can be found on our documentation

Contributing

Please read through our Contribution Guide. We are not accepting new PRs for full features, however any issue that is marked as up for grabs are open for community contributions. We encourage creating new issues for bugs found during usage that the team will triage. Additionally, we are open for code refactoring suggestions in PRs.

Building Xamarin.Essentials

Xamarin.Essentials is built with the new SDK-style projects with multi-targeting enabled. This means that all code for iOS, Android, and UWP exist inside of the Xamarin.Essentials project.

Visual Studio

A minimum version of Visual Studio 2019 16.3 or Visual Studio for Mac 2019 8.3 are required to build and compile Xamarin.Essentials.

Workloads needed:

  • Xamarin
  • .NET Core
  • UWP

You will need the following SDKs

  • Android 10.0, 9.0, 8.1, 8.0, 7.1, 7.0, & 6.0 SDK Installed
  • UWP 10.0.16299 SDK Installed

Your can run the included android-setup.ps1 script in Administrator Mode and it will automatically setup your Android environment.

FAQ

Here are some frequently asked questions about Xamarin.Essentials, but be sure to read our full FAQ on our Wiki.

License

Please see the License.

Stats

About

Essential cross platform APIs for your mobile apps.

Resources

License

Unknown, MIT licenses found

Licenses found

Unknown
LICENSE
MIT
LICENSE-CODE

Code of conduct

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 83.2%
  • JavaScript 16.6%
  • Other 0.2%