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[5.2.0] When build tag have dbg, works well, but when have no dbg, it have problems. #15741
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Hello @wingdi, Could you please elaborate your use case and provide complete steps to reproduce the above error. Thanks! |
@sgowroji Very thanks for your reply. It's nice to meet you at this project. First i bind FBO with Texture , and render data to this Texture:
Then sampling data from this Texture:
When build with dbg , it works well, but if build without dbg, sampling data from brdfLUTMap is zero. |
Hi @wingdi, It doesn't seem to me like this is an issue with the Android rules or Android build process in general; it reads more like a build configuration issue. Have you tried running your test with |
We are closing this issue now and check details above. Please reach out if you still see problem on this. |
The second command compare with the first one , it added -c dbg, and --build_event_binary_file difference.
This is my project code:
If i use the first command , i can sampling data from brdfLUTMap, if i use the second command, can't sampling data from brdfLUTMap. it's very wired , because other textures have no problem using both two command.
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