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Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support. Backend for, fijkplayer 的播放内核
C Objective-C Java Shell C++ CMake Other
Branch: master
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Pull request Compare This branch is 131 commits ahead of bilibili:master.
Type Name Latest commit message Commit time
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.vscode fix: missing buffering update and position notify Nov 18, 2019
android chore: release 0.5.0 Jan 6, 2020
NOTICE docs: update readme, remove checkout 0.8.8 Jan 12, 2020 refactor(init): move most init scripts into init directory Jan 5, 2020


Platform Build Status
Android Build Status
iOS Build Status

Video player based on ffplay


  • Android:
  • Gradle
# required
allprojects {
    repositories {

dependencies {
    # required, enough for most devices.
    compile ''
    compile ''

    # Other ABIs: optional
    compile ''
    compile ''
    compile ''
    compile ''

    # ExoPlayer as IMediaPlayer: optional, experimental
    compile ''
  • iOS
  • in coming...

My Build Environment

Latest Changes


  • Common
  • remove rarely used ffmpeg components to reduce binary size config/
  • workaround for some buggy online video.
  • Android
  • platform: API 9~23
  • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
  • api: MediaPlayer-like
  • video-output: NativeWindow, OpenGL ES 2.0
  • audio-output: AudioTrack, OpenSL ES
  • hw-decoder: MediaCodec (API 16+, Android 4.1+)
  • alternative-backend:, ExoPlayer
  • iOS
  • platform: iOS 7.0~10.2.x
  • cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
  • api: MediaPlayer.framework-like
  • video-output: OpenGL ES 2.0
  • audio-output: AudioQueue, AudioUnit
  • hw-decoder: VideoToolbox (iOS 8+)
  • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)


  • obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render
  • avfilter support

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
  • If you prefer more codec/format
cd config
ln -s
cd android/contrib
# cd ios
sh clean
  • If you prefer less codec/format for smaller binary size (include hevc function)
cd config
ln -s
cd android/contrib
# cd ios
sh clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
ln -s
cd android/contrib
# cd ios
sh clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build Android

git clone ijkplayer-android
cd ijkplayer-android


cd android/contrib
./ clean
./ all

cd ..
./ all

# Android Studio:
#     Open an existing Android Studio project
#     Select android/ijkplayer/ and import
#     define ext block in your root build.gradle
#     ext {
#       compileSdkVersion = 23       // depending on your sdk version
#       buildToolsVersion = "23.0.0" // depending on your build tools version
#       targetSdkVersion = 23        // depending on your sdk version
#     }
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
#     sh android/ armv7a
#     Install Android Studio 2.2(+)
#     Preference -> Android SDK -> SDK Tools
#     Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
#     Open an existing Android Studio project
#     Select android/ijkplayer
#     Sync Project with Gradle Files
#     Run -> Edit Configurations -> Debugger -> Symbol Directories
#     Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
#     Run -> Debug 'ijkplayer-example'
#     if you want to reverse patches:
#     sh reverse armv7a
# Eclipse: (obselete)
#     File -> New -> Project -> Android Project from Existing Code
#     Select android/ and import all project
#     Import appcompat-v7
#     Import preference-v7
# Gradle
#     cd ijkplayer
#     gradle

Build Android via Cmake

Tested on ndk r15c.

git clone ijkplayer-android
cd ijkplayer-android


cd android/contrib
./ clean
./ all

just run/debug ijkplayer-example in Android Studio

To get a released aar run ./gradlew :fijkplayer-full:assembleRelease

Build iOS

git clone ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.8.8


cd ios
./ clean
./ all

# Demo
#     open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
# Import into Your own Application
#     Select your project in Xcode.
#     File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
#     Select your Application's target.
#     Build Phases -> Target Dependencies -> Select IJKMediaFramework
#     Build Phases -> Link Binary with Libraries -> Add:
#         IJKMediaFramework.framework
#         AudioToolbox.framework
#         AVFoundation.framework
#         CoreGraphics.framework
#         CoreMedia.framework
#         CoreVideo.framework
#         libbz2.tbd
#         libz.tbd
#         MediaPlayer.framework
#         MobileCoreServices.framework
#         OpenGLES.framework
#         QuartzCore.framework
#         UIKit.framework
#         VideoToolbox.framework
#         ... (Maybe something else, if you get any link error)

Build for Mac OS

Build ffmpeg for Max OS

cd osx && ./

Build ijkplayer for Max OS

cd desktop
mkdir cmake-build-debug && cd cmake-build-debug
cmake .. -DCMAKE_BUILD_TYPE="Debug"
make IjkPlayer
make tuidemo

tuidemo is a terminal UI demo for ijkplayer in progress, it can't display video yet.

libIjkPlayer.dylib is the output dynamic library.

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。


Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

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