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VR Passthrough Bowling Game- Week 2 of XR Bootcamp Prototyping

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BowlyX -

VR Passthrough Bowling Game- Week 2 of XR Bootcamp Prototyping

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Part 1: Scoping

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  • This repostory has been made for XR Bootcamp's Prototyping course assignment. Here, Betül Güreş is documenting the important notes, and project essentials of the prototype made for week 2.
  • I am a scholar among the Beyond Inclusion Scholarship program, offering XR Education

Resources/Inspiration

Resources: https://game8.co/games/Nintendo-Switch-Sports/archives/376928

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Idea

I would like to try implementing the passthrough effect by simulating the bowling game, but there might be some power-ups, to change the gameplay, speed the ball, slow the ball, friction, etc. The track might also be different with some barriers to avoid.

Features

Core features:

These are the features that your prototype really needs to function or to prove your point.

  • The system shall provide an AR experience through the passthough effect
  • The user shall pick up the desired bowling ball
  • Bowling balls shall be different in weight
  • The user shall throw the bowling ball towards obstacles
  • The track shall provide interesting level design

Stretch goals:

These are features that are nice to have, and that you might implement if you have extra time, or in the future.

  • The user shall pick the bowling balls through hand tracking/ pinching from bowling ball holes
  • Polishing physics
  • Level System and changing tracks

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  • This repository will be updated on a regular pace, for one week (2nd November 2022).
  • At the end of the week, a beautiful, running and error free VR protoype will be delivered.

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Project Name : BowlyX


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Project Owner:

Betül Güreş


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Tools:

  • Software:

    Unity, Oculus interaction Toolkit, Passthough, Hand Tracking

  • Hardware:

    Oculus Quest 2

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VR Passthrough Bowling Game- Week 2 of XR Bootcamp Prototyping

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