“VR Passthrough Bowling Game- Week 2 of XR Bootcamp Prototyping”
- This repostory has been made for XR Bootcamp's Prototyping course assignment. Here, Betül Güreş is documenting the important notes, and project essentials of the prototype made for week 2.
- I am a scholar among the Beyond Inclusion Scholarship program, offering XR Education
Resources: https://game8.co/games/Nintendo-Switch-Sports/archives/376928
I would like to try implementing the passthrough effect by simulating the bowling game, but there might be some power-ups, to change the gameplay, speed the ball, slow the ball, friction, etc. The track might also be different with some barriers to avoid.
Core features:
These are the features that your prototype really needs to function or to prove your point.
- The system shall provide an AR experience through the passthough effect
- The user shall pick up the desired bowling ball
- Bowling balls shall be different in weight
- The user shall throw the bowling ball towards obstacles
- The track shall provide interesting level design
Stretch goals:
These are features that are nice to have, and that you might implement if you have extra time, or in the future.
- The user shall pick the bowling balls through hand tracking/ pinching from bowling ball holes
- Polishing physics
- Level System and changing tracks
- This repository will be updated on a regular pace, for one week (2nd November 2022).
- At the end of the week, a beautiful, running and error free VR protoype will be delivered.
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Software:
Unity, Oculus interaction Toolkit, Passthough, Hand Tracking
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Hardware:
Oculus Quest 2