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Smaller TAA fixes (#10200)
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Extracted the easy stuff from #8974 .

# Problem
1. Commands from `update_previous_view_projections` would crash when
matching entities were despawned.
2. `TaaPipelineId` and `draw_3d_graph` module were not public.
3. When the motion vectors pointed to pixels that are now off screen, a
smearing artifact could occur.

# Solution
1. Use `try_insert` command instead.
2. Make them public, renaming to `TemporalAntiAliasPipelineId`.
3. Check for this case, and ignore history for pixels that are
off-screen.
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JMS55 committed Oct 27, 2023
1 parent c5087fe commit b208388
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Showing 4 changed files with 48 additions and 33 deletions.
5 changes: 4 additions & 1 deletion crates/bevy_core_pipeline/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,10 @@ pub use skybox::Skybox;
/// Experimental features that are not yet finished. Please report any issues you encounter!
pub mod experimental {
pub mod taa {
pub use crate::taa::*;
pub use crate::taa::{
TemporalAntiAliasBundle, TemporalAntiAliasNode, TemporalAntiAliasPlugin,
TemporalAntiAliasSettings,
};
}
}

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63 changes: 34 additions & 29 deletions crates/bevy_core_pipeline/src/taa/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ use bevy_render::{
ExtractSchedule, MainWorld, Render, RenderApp, RenderSet,
};

mod draw_3d_graph {
pub mod draw_3d_graph {
pub mod node {
/// Label for the TAA render node.
pub const TAA: &str = "taa";
Expand All @@ -61,7 +61,7 @@ impl Plugin for TemporalAntiAliasPlugin {
};

render_app
.init_resource::<SpecializedRenderPipelines<TAAPipeline>>()
.init_resource::<SpecializedRenderPipelines<TaaPipeline>>()
.add_systems(ExtractSchedule, extract_taa_settings)
.add_systems(
Render,
Expand All @@ -71,7 +71,10 @@ impl Plugin for TemporalAntiAliasPlugin {
prepare_taa_history_textures.in_set(RenderSet::PrepareResources),
),
)
.add_render_graph_node::<ViewNodeRunner<TAANode>>(CORE_3D, draw_3d_graph::node::TAA)
.add_render_graph_node::<ViewNodeRunner<TemporalAntiAliasNode>>(
CORE_3D,
draw_3d_graph::node::TAA,
)
.add_render_graph_edges(
CORE_3D,
&[
Expand All @@ -88,7 +91,7 @@ impl Plugin for TemporalAntiAliasPlugin {
return;
};

render_app.init_resource::<TAAPipeline>();
render_app.init_resource::<TaaPipeline>();
}
}

Expand All @@ -110,14 +113,13 @@ pub struct TemporalAntiAliasBundle {
/// # Tradeoffs
///
/// Pros:
/// * Filters more types of aliasing than MSAA, such as textures and singular bright pixels (specular aliasing)
/// * Cost scales with screen/view resolution, unlike MSAA which scales with number of triangles
/// * Filters more types of aliasing than MSAA, such as textures and singular bright pixels
/// * Greatly increases the quality of stochastic rendering techniques such as SSAO, shadow mapping, etc
/// * Greatly increases the quality of stochastic rendering techniques such as SSAO, certain shadow map sampling methods, etc
///
/// Cons:
/// * Chance of "ghosting" - ghostly trails left behind moving objects
/// * Thin geometry, lighting detail, or texture lines may flicker or disappear
/// * Slightly blurs the image, leading to a softer look (using an additional sharpening pass can reduce this)
/// * Thin geometry, lighting detail, or texture lines may flicker noisily or disappear
///
/// Because TAA blends past frames with the current frame, when the frames differ too much
/// (such as with fast moving objects or camera cuts), ghosting artifacts may occur.
Expand All @@ -130,7 +132,7 @@ pub struct TemporalAntiAliasBundle {
/// and add the [`DepthPrepass`], [`MotionVectorPrepass`], and [`TemporalJitter`]
/// components to your camera.
///
/// Cannot be used with [`bevy_render::camera::OrthographicProjection`].
/// [Currently](https://github.com/bevyengine/bevy/issues/8423) cannot be used with [`bevy_render::camera::OrthographicProjection`].
///
/// Currently does not support skinned meshes and morph targets.
/// There will probably be ghosting artifacts if used with them.
Expand All @@ -151,7 +153,7 @@ pub struct TemporalAntiAliasSettings {
/// representative of the current frame, such as in sudden camera cuts.
///
/// After setting this to true, it will automatically be toggled
/// back to false after one frame.
/// back to false at the end of the frame.
pub reset: bool,
}

Expand All @@ -161,16 +163,17 @@ impl Default for TemporalAntiAliasSettings {
}
}

/// Render [`bevy_render::render_graph::Node`] used by temporal anti-aliasing.
#[derive(Default)]
struct TAANode;
pub struct TemporalAntiAliasNode;

impl ViewNode for TAANode {
impl ViewNode for TemporalAntiAliasNode {
type ViewQuery = (
&'static ExtractedCamera,
&'static ViewTarget,
&'static TAAHistoryTextures,
&'static TemporalAntiAliasHistoryTextures,
&'static ViewPrepassTextures,
&'static TAAPipelineId,
&'static TemporalAntiAliasPipelineId,
);

fn run(
Expand All @@ -183,7 +186,7 @@ impl ViewNode for TAANode {
world: &World,
) -> Result<(), NodeRunError> {
let (Some(pipelines), Some(pipeline_cache)) = (
world.get_resource::<TAAPipeline>(),
world.get_resource::<TaaPipeline>(),
world.get_resource::<PipelineCache>(),
) else {
return Ok(());
Expand Down Expand Up @@ -240,13 +243,13 @@ impl ViewNode for TAANode {
}

#[derive(Resource)]
struct TAAPipeline {
struct TaaPipeline {
taa_bind_group_layout: BindGroupLayout,
nearest_sampler: Sampler,
linear_sampler: Sampler,
}

impl FromWorld for TAAPipeline {
impl FromWorld for TaaPipeline {
fn from_world(world: &mut World) -> Self {
let render_device = world.resource::<RenderDevice>();

Expand Down Expand Up @@ -328,7 +331,7 @@ impl FromWorld for TAAPipeline {
],
});

TAAPipeline {
TaaPipeline {
taa_bind_group_layout,
nearest_sampler,
linear_sampler,
Expand All @@ -337,13 +340,13 @@ impl FromWorld for TAAPipeline {
}

#[derive(PartialEq, Eq, Hash, Clone)]
struct TAAPipelineKey {
struct TaaPipelineKey {
hdr: bool,
reset: bool,
}

impl SpecializedRenderPipeline for TAAPipeline {
type Key = TAAPipelineKey;
impl SpecializedRenderPipeline for TaaPipeline {
type Key = TaaPipelineKey;

fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor {
let mut shader_defs = vec![];
Expand Down Expand Up @@ -440,7 +443,7 @@ fn prepare_taa_jitter_and_mip_bias(
}

#[derive(Component)]
struct TAAHistoryTextures {
pub struct TemporalAntiAliasHistoryTextures {
write: CachedTexture,
read: CachedTexture,
}
Expand Down Expand Up @@ -480,12 +483,12 @@ fn prepare_taa_history_textures(
let history_2_texture = texture_cache.get(&render_device, texture_descriptor);

let textures = if frame_count.0 % 2 == 0 {
TAAHistoryTextures {
TemporalAntiAliasHistoryTextures {
write: history_1_texture,
read: history_2_texture,
}
} else {
TAAHistoryTextures {
TemporalAntiAliasHistoryTextures {
write: history_2_texture,
read: history_1_texture,
}
Expand All @@ -497,17 +500,17 @@ fn prepare_taa_history_textures(
}

#[derive(Component)]
struct TAAPipelineId(CachedRenderPipelineId);
pub struct TemporalAntiAliasPipelineId(CachedRenderPipelineId);

fn prepare_taa_pipelines(
mut commands: Commands,
pipeline_cache: Res<PipelineCache>,
mut pipelines: ResMut<SpecializedRenderPipelines<TAAPipeline>>,
pipeline: Res<TAAPipeline>,
mut pipelines: ResMut<SpecializedRenderPipelines<TaaPipeline>>,
pipeline: Res<TaaPipeline>,
views: Query<(Entity, &ExtractedView, &TemporalAntiAliasSettings)>,
) {
for (entity, view, taa_settings) in &views {
let mut pipeline_key = TAAPipelineKey {
let mut pipeline_key = TaaPipelineKey {
hdr: view.hdr,
reset: taa_settings.reset,
};
Expand All @@ -519,6 +522,8 @@ fn prepare_taa_pipelines(
pipelines.specialize(&pipeline_cache, &pipeline, pipeline_key);
}

commands.entity(entity).insert(TAAPipelineId(pipeline_id));
commands
.entity(entity)
.insert(TemporalAntiAliasPipelineId(pipeline_id));
}
}
9 changes: 8 additions & 1 deletion crates/bevy_core_pipeline/src/taa/taa.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -175,7 +175,14 @@ fn taa(@location(0) uv: vec2<f32>) -> Output {
// Blend current and past sample
// Use more of the history if we're confident in it (reduces noise when there is no motion)
// https://hhoppe.com/supersample.pdf, section 4.1
let current_color_factor = clamp(1.0 / history_confidence, MIN_HISTORY_BLEND_RATE, DEFAULT_HISTORY_BLEND_RATE);
var current_color_factor = clamp(1.0 / history_confidence, MIN_HISTORY_BLEND_RATE, DEFAULT_HISTORY_BLEND_RATE);

// Reject history when motion vectors point off screen
if any(saturate(history_uv) != history_uv) {
current_color_factor = 1.0;
history_confidence = 1.0;
}

current_color = mix(history_color, current_color, current_color_factor);
#endif // #ifndef RESET

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4 changes: 2 additions & 2 deletions crates/bevy_pbr/src/prepass/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -185,7 +185,7 @@ pub fn update_previous_view_projections(
query: Query<(Entity, &Camera, &GlobalTransform), (With<Camera3d>, With<MotionVectorPrepass>)>,
) {
for (entity, camera, camera_transform) in &query {
commands.entity(entity).insert(PreviousViewProjection {
commands.entity(entity).try_insert(PreviousViewProjection {
view_proj: camera.projection_matrix() * camera_transform.compute_matrix().inverse(),
});
}
Expand All @@ -205,7 +205,7 @@ pub fn update_mesh_previous_global_transforms(
for (entity, transform) in &meshes {
commands
.entity(entity)
.insert(PreviousGlobalTransform(transform.affine()));
.try_insert(PreviousGlobalTransform(transform.affine()));
}
}
}
Expand Down

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