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many_cubes: Add no automatic batching and generation of different mes…
…hes (#12363) # Objective - Enable stressing of more of the material mesh entity draw code paths ## Solution - Support generation of a number of different mesh assets from the built-in primitives, and select randomly from them. This breaks batches based on different meshes. - Support disabling automatic batching. This skips the batching cost at the expense of stressing render pass draw command encoding. - Support enabling directional light cascaded shadow mapping - this is commonly a big source of slow down in normal scenes. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: François Mockers <francois.mockers@vleue.com>
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