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Wireframe for 2D meshes #5881
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wrnrlr
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A new feature
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Sep 4, 2022
alice-i-cecile
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A-Rendering
Drawing game state to the screen
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Sep 8, 2022
I've had a working implementation of this since last year, here's a gist: https://gist.github.com/SludgePhD/e26753b9fbcb9b9d274f5dad3e3f662a |
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# Objective It is currently impossible to control the relative ordering of two 2D materials at the same depth. This is required to implement wireframes for 2D meshes correctly (#5881). ## Solution Add a `Material2d::depth_bias` function that mirrors the existing 3D `Material::depth_bias` function. (this is pulled out of #10489) --- ## Changelog ### Added - Added `Material2d::depth_bias` ## Migration Guide `PreparedMaterial2d` has a new `depth_bias` field. A value of 0.0 can be used to get the previous behavior.
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# Objective Wireframes are currently supported for 3D meshes using the `WireframePlugin` in `bevy_pbr`. This PR adds the same functionality for 2D meshes. Closes #5881. ## Solution Since there's no easy way to share material implementations between 2D, 3D, and UI, this is mostly a straight copy and rename from the original plugin into `bevy_sprite`. <img width="1392" alt="image" src="https://github.com/bevyengine/bevy/assets/3961616/7aca156f-448a-4c7e-89b8-0a72c5919769"> --- ## Changelog - Added `Wireframe2dPlugin` and related types to support 2D wireframes. - Added an example to demonstrate how to use 2D wireframes --------- Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
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What problem does this solve or what need does it fill?
It could be useful to debug the mesh generation for 2D objects.
What solution would you like?
Support the same interface as 3D.
What alternative(s) have you considered?
Just draw the triangles yourself with bevy_prototype_lyon or some other vector framework.
Additional context
I've been looking over the code of the wireframe plugin, and yolo replaced the Opaque3D with Transparent2d but that just crashes with a long error. My knowledge of the rendering framework is very limited so don't know what else to try.
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