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Add wgpu_pass method to TrackedRenderPass #10722

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merged 3 commits into from Nov 25, 2023

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wgxer
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@wgxer wgxer commented Nov 24, 2023

Objective

Solution

  • Add a method to obtain RenderPass to TrackedRenderPass simillar to RenderDevice::wgpu_device

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Added wgpu_pass method to TrackedRenderPass

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@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use labels Nov 24, 2023
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Nov 24, 2023
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wgxer commented Nov 24, 2023

I just noticed wgpu_pass method is useless normally without returning mutable reference to RenderPass.

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Nov 25, 2023
Merged via the queue into bevyengine:main with commit 4eafd60 Nov 25, 2023
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A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Add a way to obtain wgpu RenderPass
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